Computer-aided graphic design for virtual reality-oriented 3d animation scenes

被引:0
作者
Zhao J. [1 ]
Zhao X. [2 ]
机构
[1] School of Digital Media, Dongguan Polytechnic, Dongguan
[2] School of Art and Design, Guangdong University of Science and Technology, Dongguan
关键词
3D animation scene; Computer-aided; Graphic design; Virtual reality;
D O I
10.14733/CADAPS.2022.S5.65-76
中图分类号
学科分类号
摘要
This paper adopts a computer-aided virtual reality approach to conduct an in-depth study and analysis of the graphic design in 3D animation scenes. In this paper, a library of animation material ontologies is constructed, and the qualitative planning of animation scene materials is designed and implemented accordingly. Relying on the system knowledge base that has successfully supported the operation of 3D animation automatic generation system, this paper establishes an ontology library that describes the nature of animation materials for the first time, including two major categories: animation material composition and animation scene material sphere, in which the animation material composition category defines the basic characteristics of materials and scene material styles, including material type, base material, color, texture, picture, and scene style. The interconnectedness between digital sculpture and 3D character animation is derived by finding similarities in 3D technology applications, 3D space, artistic factors, and cultural factors. The first is the interoperability of the software, which solves the difficulties in the production of the two; the second is the convenience of creation, each frame of 3D character animation can be regarded as a digital sculpture scene, 3D character animation solves the problems of digital sculpture software weights and so on. © 2022 CAD Solutions, LLC.
引用
收藏
页码:65 / 76
页数:11
相关论文
共 10 条
[1]  
Zhang L., Application research of automatic generation technology for 3D animation based on UE4 engine in marine animation, Journal of Coastal Research, 93, SI, pp. 652-658, (2019)
[2]  
Cannavo A., Demartini C., Morra L., Lamberti F., Immersive virtual reality-based interfaces for character animation, IEEE Access, 7, pp. 125463-125480, (2019)
[3]  
Pang M., He L., Xiong F., Yang X., He Z., Han X., Developing an Image-based 3D Model Editing Method, IEEE Access, 8, pp. 167950-167964, (2020)
[4]  
Yavuz A.-O., Demir D., A Study On Utilization Of Techniques Of Interactive Animation In The Architectural Basic Design Education, Gazi University Journal of Science Part B: Art Humanities Design and Planning, 6, 1, pp. 1-7, (2018)
[5]  
Denerel S.-B., Anil G., Computer Aided Drawing Programs in Interior Architecture Education, Amazonia Investiga, 10, 39, pp. 28-39, (2021)
[6]  
Gao R., Liu J., Jing S., Mao W., He P., Liu B., Cao J., Developing a 3D animation tool to improve veterinary undergraduate understanding of obstetrical problems in horses, Veterinary Record, 187, 9, pp. e73-e73, (2020)
[7]  
Akpan I.-J., Shanker M., Razavi R., Improving the success of simulation projects using 3D visualization and virtual reality, Journal of the Operational Research Society, 71, 12, pp. 1900-1926, (2020)
[8]  
Chen S., Jiu Z., A Method of Stereoscopic Display for Dynamic 3D Graphics on Android Platform, Journal of Web Engineering, pp. 818-829, (2020)
[9]  
Feeman S.-M., Wright L.-B., Salmon J.-L., Exploration and evaluation of CAD modeling in virtual reality, Computer-aided Design and Applications, 15, 6, pp. 892-904, (2018)
[10]  
Akpan I.-J., Shanker M., A comparative evaluation of the effectiveness of virtual reality, 3D visualization and 2D visual interactive simulation: an exploratory meta-analysis, Simulation, 95, 2, pp. 145-170, (2019)