Gender swapping in massively multiplayer online role-playing games in China: Relationship to gender nonconformity and gender dysphoria

被引:0
作者
Zheng, Lijun [1 ,2 ]
Li, Jialin [1 ]
机构
[1] Southwest Univ, Key Lab Cognit & Personal, Minist Educ, Chongqing, Peoples R China
[2] Southwest Univ, Fac Psychol, Chongqing, Peoples R China
关键词
Online games; Gender swapping; Gender nonconformity; Gender dysphoria; Gender identity; Self-discrepancy theory; IDENTITY; QUESTIONNAIRE; ADOLESCENTS; LESBIANS; SELF; GAY;
D O I
10.1016/j.paid.2024.112898
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Video games are identified as rich environments for the extension and development of the self. Gender swapping is common in massively multiplayer online role-playing games (MMORPGs). Drawing on self-discrepancy theory, this study aims to examine whether variables reflecting actual-ideal self-discrepancy in gender-atypical behaviors and gender identity contribute to gender swapping. Specifically, we examine associations between childhood gender nonconformity (CGN), adulthood gender nonconformity (AGN), gender dysphoria, and gender-swapping. An online survey was conducted with 586 players of MMORPGs in China. CGN, AGN, and gender dysphoria were positively associated with gender-swapping. Gender dysphoria fully mediated the associations between CGN and gender swapping. The current findings indicate the effects of gender-atypical behaviors and gender identity on gender swapping among Chinese MMORPGs players.
引用
收藏
页数:6
相关论文
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