Effects of gamification on academic motivation and confidence of undergraduate nursing students: A systematic review and meta-analysis

被引:3
作者
Seo, Young K. [1 ]
Kang, Chan M. [2 ]
Kim, Kun H. [3 ]
Jeong, Ihn S. [1 ]
机构
[1] Pusan Natl Univ, Coll Nursing, 49 Busandaehak Ro Mulgeum Eup, Yangsan Si, Gyeongsangnam D, South Korea
[2] Dongseo Univ, Dept Nursing Sci, Div Hlth Sci, 47 Jurye Ro, Busan 47011, South Korea
[3] Pusan Natl Univ, Sch Korean Med, Yangsan, South Korea
关键词
Gamification; Education; Nursing; Baccalaureate; Motivation; Confidence; Systematic review; Meta-analysis; SIMULATION DESIGN SCALE; SELF-CONFIDENCE; LEARNING SCALE; EDUCATION; GAME; SATISFACTION;
D O I
10.1016/j.nedt.2024.106388
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Objectives: This review aimed to evaluate the effects of gamification on academic motivation and confidence among undergraduate nursing students and identify the game design elements contributing to these effects. Design: Systematic review and meta-analysis. Data sources: Comprehensive systematic searches were conducted to retrieve randomized controlled trials (RCTs) and quasi-experimental studies (QES) with control groups published in English and Korean from inception to January 31, 2024, using PubMed, Embase, CINAHL Plus, ERIC, ProQuest Central, Cochrane Library, and RISS. Review methods: Eligible studies, including grey literature, were selected. The quality of the selected studies was evaluated using the Joanna Briggs Institute Critical Tool. Meta-analyses based on a random-effects model were conducted to estimate the standardized pooled effects (SMD). Subgroup analyses were conducted to identify the effect size moderators and game design elements that contributed to the effect size. The grading of recommendations, assessment, development, and evaluation approach (GRADE) was used to evaluate the certainty of evidence. Results: A total of 22 studies were selected for the systematic review, and 18 studies were included in the meta- analysis. The SMD for academic motivation (SMD of RCTs = 0.86, 95 % CI [0.27, 1.45]; SMD of QES = 1.22, 95 % CI [0.17, 2.26]) and confidence (SMD of RCTs = 1.11, 95 % CI [0.54, 1.68]; SMD of QES = 0.79, 95 % CI [0.40, 1.19]) revealed moderate-to-large effects. The subgroup analysis revealed significant differences in effect sizes across academic years, measurement scales, study areas, study quality, game duration, and game design elements. GRADE assessments for academic motivation and confidence were rated as moderate and low, respectively. Conclusion: This review provides convincing evidence for the positive effects of gamification interventions on academic motivation and confidence among undergraduate nursing students. However, the limited number of RCTs and moderate-to-low certainty of the evidence underscore the need for additional research.
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页数:14
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