Virtual Reality Integration for Enhanced Engineering Education and Experimentation: A Focus on Active Thermography

被引:0
|
作者
Strazzeri, Ilario [1 ]
Notebaert, Arnaud [1 ]
Barros, Camila [2 ]
Quinten, Julien [1 ]
Demarbaix, Anthonin [1 ]
机构
[1] Haute Ecole Provinciale Hainaut Condorcet, Sci & Technol Res Unit, Bd Solvay 31, B-6000 Charleroi, Belgium
[2] Univ Fed Itajuba, Mech Engn Inst, BR-37500903 Itajuba, Brazil
关键词
virtual reality (VR); serious games; simulations; active thermography;
D O I
10.3390/computers13080199
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
The interconnection between engineering simulations, real-world experiments, and virtual reality remains underutilised in engineering. This study addresses this gap by implementing such interconnections, focusing on active thermography for a carbon fibre plate in the aerospace domain. Six scenarios based on three parameters were simulated using ComSol Multiphysics 6.2 and validated experimentally. The results were then integrated into a virtual reality serious game developed with Unreal Engine 5.3.2 and aimed at educating users on thermography principles and aiding rapid experimental condition analysis. Users are immersed in a 3D representation of the research laboratory, allowing interaction with the environment, understanding thermographic setups, accessing instructional videos, and analysing results as graphs or animations. This serious game helps users determine the optimal scenario for a given problem, enhance thermography principle comprehension, and achieve results more swiftly than through real-world experimentation. This innovative approach bridges the gap between simulations and practical experiments, providing a more engaging and efficient learning experience in engineering education. It highlights the potential of integrating simulations, experiments, and virtual reality to improve understanding and efficiency in engineering.
引用
收藏
页数:18
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