Human-Autonomy Teaming and Explainable AI Capabilities in RTS Games

被引:4
作者
Lucero, Crisrael [1 ]
Izumigawa, Christianne [1 ]
Frederiksen, Kurt [1 ]
Nans, Lena [1 ]
Iden, Rebecca [1 ]
Lange, Douglas S. [1 ]
机构
[1] Naval Informat Warfare Ctr Pacific, San Diego, CA 92152 USA
来源
ENGINEERING PSYCHOLOGY AND COGNITIVE ERGONOMICS. COGNITION AND DESIGN, EPCE 2020, PT II | 2020年 / 12187卷
关键词
Human-Autonomy Teaming; Artificial intelligence; Explainable AI; StarCraft II; Wargaming;
D O I
10.1007/978-3-030-49183-3_13
中图分类号
T [工业技术];
学科分类号
08 ;
摘要
Real-time strategy games often times mimic the appearance and feel of military-like command and control systems. Artificial intelligence and machine learning research enjoys utilizing the environments produced by these games and are often focused on creating intelligent agents to beat them or accomplish high scores. Instead of creating these agents, or bots, to beat real-time strategy games, this work instead focuses on creating machine learning-driven agents to work with human players. However, due to the advancements in the deep learning field, machine learning models have become harder to understand, and are called 'black-box models' due to the inability to see the inner workings of such algorithms. To remedy this, we describe how we take humanautonomy teaming and explainable artificial intelligence techniques to shed light and provide inside for players to understand recommendations by the system.
引用
收藏
页码:161 / 171
页数:11
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