An Application of Somatosensory Interaction for 3D Virtual Experiments

被引:0
作者
Chen, Si [1 ]
Wang, Chenqing [2 ]
Huang, Jianping [3 ]
机构
[1] Fuzhou Univ Int Studies & Trade, Fuzhou 350202, Fujian, Peoples R China
[2] Fuzhou Inst Technol, Fuzhou 350506, Fujian, Peoples R China
[3] Natl Taiwan Univ Arts, Grad Sch Creat Ind Design, New Taipei, Taiwan
来源
HUMAN-COMPUTER INTERACTION. RECOGNITION AND INTERACTION TECHNOLOGIES, HCI 2019, PT II | 2019年 / 11567卷
关键词
Somatosensory Interaction design; 3D virtual experiment; Kinect;
D O I
10.1007/978-3-030-22643-5_17
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Interaction based on natural limb movements is the so-called Somatosensory Interaction, which has multi-faceted and continuous features at the information transmission level. The dependence of the keyboard will be significantly weakened, and the learning subject will pay more attention to the corresponding learning tasks in this interactive mode, so that the learning comfort can be significantly improved in the three-dimensional virtual system. Situated in such technical context, more and more teachers and students are actively applying virtual experiment technology in their teaching and learning environment. human-computer interaction mode can directly affect the user's sense of sensation and immersion. In recent years, with the continuous development of digital media technology, the use of Somatosensory Interaction design and three-dimensional virtual experiment has practical improved the teaching effect and promoted transformation of teaching interaction mode. It not only saves a lot of animation problems involved in traditional virtual experiments, but also save costs significantly, and provide relevant innovation direction for the in-depth application of virtual experimental technology.
引用
收藏
页码:215 / 224
页数:10
相关论文
共 5 条
[1]  
Chen G., 2016, J. Xi'an Univ. Posts Telecommun., V21, P76
[2]  
[顾容 Gu Rong], 2013, [计算机应用与软件, Computer Applications and Software], V30, P276
[3]  
[孙博文 Sun Bowen], 2016, [计算机科学, Computer Science], V43, P284
[4]  
Zhang R., 2014, Mod. Manuf. Eng., V10, P76
[5]  
Zhang Y., 2018, Comput. Appl. Softw., V4, P10