Adversarial attacks on reinforcement learning agents for command and control

被引:1
|
作者
Dabholkar, Ahaan [1 ]
Hare, James Z. [2 ]
Mittrick, Mark [2 ]
Richardson, John [2 ]
Waytowich, Nicholas [2 ]
Narayanan, Priya [2 ]
Bagchi, Saurabh [1 ]
机构
[1] Purdue Univ, 610 Purdue Mall, W Lafayette, IN 47907 USA
[2] DEVCOM Army Res Lab, Adelphi, MD USA
来源
JOURNAL OF DEFENSE MODELING AND SIMULATION-APPLICATIONS METHODOLOGY TECHNOLOGY-JDMS | 2024年
关键词
Adversarial attacks; deep reinforcement learning; command and control; StarCraft II; adversarial robustness;
D O I
10.1177/15485129241271178
中图分类号
T [工业技术];
学科分类号
08 ;
摘要
Given the recent impact of deep reinforcement learning in training agents to win complex games such as StarCraft and DoTA (Defense Of The Ancients)-there has been a surge in research for exploiting learning-based techniques for professional wargaming, battlefield simulation, and modeling. Real-time strategy games and simulators have become a valuable resource for operational planning and military research. However, recent work has shown that such learning-based approaches are highly susceptible to adversarial perturbations. In this paper, we investigate the robustness of an agent trained for a command and control task in an environment that is controlled by an active adversary. The C2 agent is trained on custom StarCraft II maps using the state-of-the-art RL algorithms-Asynchronous Advantage Actor Critic (A3C) and proximal policy optimization (PPO). We empirically show that an agent trained using these algorithms is highly susceptible to noise injected by the adversary and investigate the effects these perturbations have on the performance of the trained agent. Our work highlights the urgent need to develop more robust training algorithms especially for critical arenas like the battlefield.
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页数:14
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