Object center of mass predicts pointing endpoints in virtual reality

被引:0
作者
Schuetz, Immo [1 ,2 ,3 ]
Fiehler, Katja [1 ,2 ,3 ]
机构
[1] Justus Liebig Univ, Expt Psychol, Giessen, Germany
[2] Justus Liebig Univ Giessen, Philipps Univ Marburg, Ctr Mind Brain & Behav CMBB, Giessen, Germany
[3] Tech Univ Darmstadt, Giessen, Germany
来源
FRONTIERS IN VIRTUAL REALITY | 2024年 / 5卷
关键词
pointing; eye movements; hand-eye coordination; 3D objects; center of mass (CoM); virtual reality; virtual environment; SACCADIC LOCALIZATION; OCULAR DOMINANCE; GESTURES; CUES;
D O I
10.3389/frvir.2024.1402084
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Introduction Humans point using their index finger to intuitively communicate distant locations to others. This requires the human sensorimotor system to select an appropriate target location to guide the hand movement. Mid-air pointing gestures have been well studied using small and well defined targets, e.g., numbers on a wall, but how we select a specific location on a more extended 3D object is currently less well understood.Methods In this study, participants pointed at custom 3D objects ("vases") from different vantage points in virtual reality, allowing to estimate 3D pointing and gaze endpoints.Results Endpoints were best predicted by an object's center of mass (CoM). Manipulating object meshes to shift the CoM induced corresponding shifts in pointing as well as gaze endpoints.Discussion: Our results suggest that the object CoM plays a major role in guiding eye-hand alignment, at least when pointing to 3D objects in a virtual environment.
引用
收藏
页数:12
相关论文
共 46 条
  • [1] bmlTUX: Design and Control of Experiments in Virtual Reality and Beyond
    Bebko, Adam O.
    Troje, Nikolaus F.
    [J]. I-PERCEPTION, 2020, 11 (04):
  • [2] Twelve-month-olds' comprehension and production of pointing
    Behne, Tanya
    Liszkowski, Ulf
    Carpenter, Malinda
    Tomasello, Michael
    [J]. BRITISH JOURNAL OF DEVELOPMENTAL PSYCHOLOGY, 2012, 30 (03) : 359 - 375
  • [3] Goal-oriented gaze strategies afforded by object interaction
    Belardinelli, Anna
    Herbort, Oliver
    Butz, Martin V.
    [J]. VISION RESEARCH, 2015, 106 : 47 - 57
  • [4] Studying human behavior with virtual reality: The Unity Experiment Framework
    Brookes, Jack
    Warburton, Matthew
    Alghadier, Mshari
    Mon-Williams, Mark
    Mushtaq, Faisal
    [J]. BEHAVIOR RESEARCH METHODS, 2020, 52 (02) : 455 - 463
  • [5] Differences in fixations between grasping and viewing objects
    Brouwer, Anne-Marie
    Franz, Volker H.
    Gegenfurtner, Karl R.
    [J]. JOURNAL OF VISION, 2009, 9 (01):
  • [6] Butterworth G, 2003, POINTING: WHERE LANGAUAGE, CULTURE, AND COGNITON MEET, P9
  • [7] Deriving an appropriate baseline for describing fixation behaviour
    Clarke, Alasdair D. F.
    Tatler, Benjamin W.
    [J]. VISION RESEARCH, 2014, 102 : 41 - 51
  • [8] "Please Tap the Shape, Anywhere You Like": Shape Skeletons in Human Vision Revealed by an Exceedingly Simple Measure
    Firestone, Chaz
    Scholl, Brian J.
    [J]. PSYCHOLOGICAL SCIENCE, 2014, 25 (02) : 377 - 386
  • [9] Fox J., 2009, J MEDIA PSYCHOL, V21, P95, DOI DOI 10.1027/1864-1105.21.3.95
  • [10] Gibson J. J., 1979, ECOLOGICAL APPROACH, DOI [10.4324/9781315740218, DOI 10.4324/9781315740218]