Evaluation of User Interfaces for Three-Dimensional Locomotion in Virtual Reality

被引:5
作者
Lim, Donghae [1 ]
Shirai, Shizuka [1 ]
Orlosky, Jason [2 ]
Ratsamee, Photchara [3 ]
Uranishi, Yuki [1 ]
Takemura, Haruo [1 ]
机构
[1] Osaka Univ, Osaka, Japan
[2] Augusta Univ, Augusta, GA USA
[3] Osaka Inst Technol, Osaka, Japan
来源
PROCEEDINGS OF THE 2022 ACM SYMPOSIUM ON SPATIAL USER INTERACTION, SUI 2022 | 2022年
关键词
virtual reality; 3d locomotion; locomotion; flying; evaluation; human computer interaction;
D O I
10.1145/3565970.3567693
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Locomotion is an essential factor for interaction in virtual environments. Virtual reality allows users to move freely from the constraints of gravity or the environment, which is impossible in the real world. These experiences, in which users can move at all 6 degrees of freedom, can enable new navigation paradigms that exceed 2D ground-based movement in terms of enjoyment and interactivity. However, most existing VR locomotion interfaces have limitations because they are developed for ground-based locomotion, constraining the degrees of freedom (DoF) during movement as in the real world. This exploratory study was designed to seek the features required for three-dimensional (3D) locomotion by evaluating three types of interfaces: Slider, Teleport, and Point-Tug, which were implemented based on existing ground-based locomotion techniques. We then conducted a user study with 3D navigation tasks, using both objective and subjective measures to evaluate efficiency, overall usability, motion sickness, perceived workload, and presence. The results suggest that Slider has an advantage compared to the others in terms of usability and perceived workload since it can freely and intuitively designate the direction of movement.
引用
收藏
页数:9
相关论文
共 40 条
  • [21] Vertical Locomotion in VR Using Full Body Gestures
    Kamboj, Vineet
    Bhuyan, Tuhin
    Pillai, Jayesh S.
    [J]. 25TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST 2019), 2019,
  • [22] Effects of Virtual Reality Locomotion Techniques on Distance Estimations
    Keil, Julian
    Edler, Dennis
    O'Meara, Denise
    Korte, Annika
    Dickmann, Frank
    [J]. ISPRS INTERNATIONAL JOURNAL OF GEO-INFORMATION, 2021, 10 (03)
  • [23] Kennedy RS., 1993, The International Journal of Aviation Psychology, V3, P203, DOI [DOI 10.1207/S15327108IJAP0303, 10.1207/s15327108ijap03033, DOI 10.1207/S15327108IJAP03033]
  • [24] Evaluation of Locomotion Techniques for Room-Scale VR: Joystick, Teleportation, and Redirected Walking
    Langbehn, Eike
    Lubos, Paul
    Steinicke, Frank
    [J]. PROCEEDINGS OF THE VIRTUAL REALITY INTERNATIONAL CONFERENCE - LAVAL VIRTUAL (ACM VRIC 2018), 2018,
  • [25] LaViola J., 2017, 3D User Interfaces: Theory and Practice
  • [26] SkyPort: Investigating 3D Teleportation Methods in Virtual Environments
    Matviienko, Andrii
    Mueller, Florian
    Schmitz, Martin
    Fendrich, Marco
    Muehlhaeuser, Max
    [J]. PROCEEDINGS OF THE 2022 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI' 22), 2022,
  • [27] Magic Carpet: Interaction Fidelity for Flying in VR
    Medeiros, Daniel
    Sousa, Mauricio
    Raposo, Alberto
    Jorge, Joaquim
    [J]. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2020, 26 (09) : 2793 - 2804
  • [28] Evaluating Performance and Gameplay of Virtual Reality Sickness Techniques in a First-Person Shooter Game
    Monteiro, Diego
    Chen, Hao
    Liang, Hai-Ning
    Tu, Huawei
    Dub, Henry
    Monteiro, Diego
    [J]. 2021 IEEE CONFERENCE ON GAMES (COG), 2021, : 639 - 646
  • [29] Nilsson S., 2013, P MOTION GAMES, P155, DOI [10.1145/2522628.25226551,2,3,8[50]N.C., DOI 10.1145/2522628.2522655]
  • [30] ArmSwing: Using Arm Swings for Accessible and Immersive Navigation in AR/VR Spaces
    Pai, Yun Suen
    Kunze, Kai
    [J]. 16TH INTERNATIONAL CONFERENCE ON MOBILE AND UBIQUITOUS MULTIMEDIA (MUM 2017), 2017, : 189 - 198