A case study of Voice Recognition Technology for Developing Programming Skills for Students with Motor Disabilities

被引:0
|
作者
Flourentzou, Marios [1 ]
Schiza, Eirini [2 ]
Pattichis, Constantinos [1 ,2 ]
机构
[1] Univ Cyprus, Dept Comp Sci, Nicosia, Cyprus
[2] CYENS, HealthXR, Nicosia, Cyprus
关键词
Voice recognition technology; Motor disabilities; Programming;
D O I
10.1145/3652037.3663901
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
This paper focuses on evaluating a commercial voice recognition technology (Dragon Professional v16), for developing programming skills with a particular emphasis on its utility for people with disabilities. We have designed a testing scenario that involves dictating the same program in three different programming languages: C, Java, and Python. Following the dictation of these programs, the study employs the Word Error Rate (WER) metric to quantify Dragon Professional v16's performance. The WER for C, Java, and Python were in the range of 13-18%, 20-27% and 3-5% respectively. The findings of this study offer insights for programmers, including those with disabilities, who rely on voice recognition technology to engage with their work.
引用
收藏
页码:682 / 683
页数:2
相关论文
共 50 条
  • [41] The Exploration of the Strategies and Skills of Effective Use of Voice Recognition Software in the Classroom for Deaf Students
    Jun, Ma
    Cheng, Xu Jia
    SECOND INTERNATIONAL CONFERENCE ON FUTURE NETWORKS: ICFN 2010, 2010, : 420 - 423
  • [42] Public relations, voice and recognition: a case study
    Edwards, Lee
    MEDIA CULTURE & SOCIETY, 2018, 40 (03) : 317 - 332
  • [43] Facilitating Online Learning via Zoom Breakout Room Technology : A Case of Pair Programming Involving Students with Learning Disabilities
    Li, Ling
    Xu, Li Da
    He, Yuming
    He, Wu
    Pribesh, Shana
    Watson, Silvana M.
    Major, Debra A.
    COMMUNICATIONS OF THE ASSOCIATION FOR INFORMATION SYSTEMS, 2021, 48 : 88 - U686
  • [44] SOCIAL SKILLS INTERVENTIONS ACROSS SCHOOL SETTINGS - CASE-STUDY REVIEWS OF STUDENTS WITH MILD DISABILITIES
    TORREY, GK
    VASA, SF
    MAAG, JW
    KRAMER, JJ
    PSYCHOLOGY IN THE SCHOOLS, 1992, 29 (03) : 248 - 255
  • [45] Using Games to Improve Learning Skills in Students with Cognitive Disabilities Through Kinect Technology
    Sarmiento, Dacarth
    Diaz, Yesid
    Ferro, Roberto
    LEARNING TECHNOLOGY FOR EDUCATION IN CLOUD: THE CHANGING FACE OF EDUCATION, LTEC 2016, 2016, 620 : 51 - 60
  • [46] Modified Student Success Skills for Students with Learning Disabilities A Pilot Study
    Zyromski, Brett
    Konrad, Moira
    Geiger, Sarah N.
    LEARNING DISABILITIES-A MULTIDISCIPLINARY JOURNAL, 2022, 27 (01) : 34 - 50
  • [47] INFLUENCES OF INCLUSIVE ADAPTED PHYSICAL EDUCATION ON THE MOTOR SKILLS AND PEER INTERACTION OF STUDENTS WITH INTELLIGENT DISABILITIES
    Sun, Yuning
    Sun, Jinghao
    Chang, Lichao
    Zhou, Ruofu
    JOURNAL OF ENVIRONMENTAL PROTECTION AND ECOLOGY, 2019, 20 : 296 - 300
  • [48] ASSESSING STUDENTS' LISTENING SKILLS: A CASE STUDY
    Hatisaru, Vesife
    Cetinkaya, Bulent
    PROCEEDINGS OF THE 35TH CONFERENCE OF THE INTERNATIONAL GROUP FOR THE PSYCHOLOGY OF MATHEMATICS EDUCATION, VOL. 1: DEVELOPING MATHEMATICAL THINKING, 2011, : 311 - 311
  • [49] Developing research skills in African-American students: A case note
    Hall, P
    JOURNAL OF ACADEMIC LIBRARIANSHIP, 2003, 29 (03): : 182 - 188
  • [50] A case study of gesture-based games in enhancing the fine motor skills and recognition of children with autism
    Cai, Su
    Zhu, Gaoxia
    Wu, Ying-Tien
    Liu, Enrui
    Hu, Xiaoyi
    INTERACTIVE LEARNING ENVIRONMENTS, 2018, 26 (08) : 1039 - 1052