Gamification and problem-based learning (PBL): Development of creativity in the teaching-learning process of mathematics in university students

被引:1
作者
Boom-Carcamo, Efrain [1 ,2 ]
Buelvas-Gutierrez, Lina [2 ,3 ]
Acosta-Onate, Leticia [2 ,3 ]
Boom-Carcamo, Dailyng [2 ]
机构
[1] Univ La Guajira, Riohacha, Colombia
[2] Univ Popular Cesar, Valledupar, Colombia
[3] Fdn Univ Area Andina, Valledupar, Colombia
关键词
Teaching tools; Gamification; Problem-based learning (PBL); Creativity; INTRINSIC MOTIVATION; CLASSROOM; DESIGN;
D O I
10.1016/j.tsc.2024.101614
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This study aims to determine whether the combination of techniques such as gamification along with problem-based learning (PBL) can significantly enhance the problem-solving abilities of university students and their academic performance compared to those who do not receive this educational approach. An experimental design was employed, incorporating the administration of tests, data collection, non-participant observation directed at teachers, and a survey administered to students. The study was conducted with 42 students in the treatment group and 37 students in the control group. As a result of the analysis, it was identified that the combination of gamification and PBL significantly improves the problem-solving capabilities of the treatment group, as well as the average grades. This suggests that these techniques can increase the engagement, motivation, and academic performance of university students in the context of mathematics. This holds significant implications for the design of educational programs and underscores the importance of integrating innovative approaches in teaching to foster holistic student development. It is recommended that educational programs and teachers consider the implementation of techniques that promote active student participation and the integration of technological resources to enhance the teaching and learning process of mathematics in university students.
引用
收藏
页数:11
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