The effects of virtual reality and stress ball distraction on procedure-related emotional appearance, pain, fear, and anxiety during phlebotomy in children: A randomized controlled study

被引:2
作者
Gerceker, Guelcin Ozalp [1 ]
Bekta, Lknur [2 ]
Yardimci, Figen [3 ]
机构
[1] Dokuz Eylul Univ, Fac Nursing, Pediat Nursing Dept, TR-35340 Izmir, Turkiye
[2] Bakircay Univ, Hlth Sci Fac, Pediat Nursing Dept, Izmir, Turkiye
[3] Ege Univ, Fac Nursing, Pediat Nursing Dept, Izmir, Turkiye
来源
JOURNAL OF PEDIATRIC NURSING-NURSING CARE OF CHILDREN & FAMILIES | 2024年 / 79卷
关键词
Virtual reality; Stress ball; Phlebotomy; Emotional behavior; Pain; Fear; Anxiety; MANIFESTATION SCALE; REDUCE PAIN; EFFICACY; VENIPUNCTURE; THERAPY; RELIEF; CARDS;
D O I
10.1016/j.pedn.2024.08.029
中图分类号
R47 [护理学];
学科分类号
1011 ;
摘要
Background: Virtual reality (VR) and stress balls can be used during phlebotomy in school-age children. Objectives: This randomized controlled study was conducted to evaluate the effect of distraction methods using VR and stress balls on the emotional behavior, pain, fear, and anxiety associated with phlebotomy in children aged 7-12. Methods: A parallel trial with a three-arm design approach was adopted for this randomized controlled trial, guided by the CONSORT checklist. The study sample (n = 150) was divided into VR, stress ball, and control group using stratified randomization. The mean scores obtained from the Children's Emotional Manifestation Scale, Wong-Baker FACES Pain Rating Scale, Child Anxiety Scale-State, and Child Fear Scale were compared between the groups. Linear regression analysis and correlation analysis were performed. Results: Significant differences were found in phlebotomy-related pain, fear, and anxiety. While there was no difference in emotional behavior before the phlebotomy, a significant difference was found after the phlebotomy. Being in the virtual reality group explained 30.8 % of the difference between the before and after phlebotomyrelated-emotional behavior scores. A strong, positive, and significant relationship was found between emotional behavior scores after phlebotomy and phlebotomy-related fear, pain, and anxiety scores (p < .01). Conclusion: Virtual reality and stress ball distraction were found to be effective in reducing pain, fear, and anxiety during phlebotomy. Virtual reality distraction is effective in reducing negative emotional behaviors. Application to practice: The VR distraction can be used in the pediatric population in pain, fear, anxiety, and emotional behavior management during phlebotomy. ClinicalTrials.gov Identifier: NCT05818761 (c) 2024 Elsevier Inc. All rights are reserved, including those for text and data mining, AI training, and similar technologies.
引用
收藏
页码:197 / 204
页数:8
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