Acute Affective Responses to Virtual Reality Exercise: A Crossover Randomized Clinical Trial

被引:1
|
作者
Teixeira, Julia Amaral [1 ]
Bitencourt, Eduarda [2 ]
Derhon, Viviane [2 ]
Stubbs, Brendon [3 ,4 ]
Schuch, Felipe Barreto [2 ,5 ,6 ]
机构
[1] Univ Fed Santa Maria, Dept Physiotherapy & Rehabil, Santa Maria, Brazil
[2] Univ Fed Santa Maria, Dept Sports Methods & Tech, Santa Maria, RS, Brazil
[3] Kings Coll London, Inst Psychiat Psychol & Neurosci, Dept Psychol Med, London, England
[4] EXI, London, England
[5] Univ Autonoma Chile, Fac Hlth Sci, Providencia, Chile
[6] Univ Fed Rio de Janeiro, Inst Psychiat, Rio De Janeiro, Brazil
关键词
Virtual reality; Exercise; Affective response; Enjoyment; Arousal; GAMES;
D O I
10.1089/g4h.2024.0026
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Virtual reality (VR) exercise aims to offer positive affective and sensory experiences through an immersive experience rich in audiovisual stimuli. Notwithstanding, there is a paucity of large sample size studies comparing the acute effects of VR exercise compared with a matched exercise performed in a non-VR environment. The study compared the acute effects of a VR exercise session versus a matched non-VR exercise session in effect, pleasure, enjoyment, perceived exertion, and heart rate. This is a crossover randomized clinical trial. The time, difficulty, and exercise type of the non-VR exercise were matched to VR exercise. Before and immediately after each session, participants responded to the Borg's Perceived Exertion Scale, the Feeling Scale and the Felt Arousal Scale, and the Physical Activity Enjoyment Scale. The analyses were conducted with Generalized Linear Models, Wilcoxon's, and T-test for paired samples. A total of 83 adults (40 females) aged 35.46 years were included in the study. Participants in the VR condition had a greater increase in affect (mean change difference = 0.95, 95% confidence interval [CI] = 0.83-1.06, P < 0.001), arousal (mean change difference = 0.37, 95% CI = 0.23-9.50, P < 0.001). The pleasure and enjoyment median after the VR session were higher. In conclusion, the immersive VR exercise was more strenuous, but resulted in a better affective response, greater pleasure, and enjoyment.
引用
收藏
页码:103 / 109
页数:7
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