Analyzing the Influence of Video Game and Music Engagementon Technical Skills Acquisition in Dental Students in PreclinicalPhase:Protocol for a Prospective, Controlled, Longitudinal Study

被引:0
作者
Clouet, Roselyne [1 ,2 ]
Gaudin, Alexis [3 ]
Tourtelier, Jeanne [1 ]
Gogendeau, Claire [1 ]
Serisier, Samuel [3 ]
Prud'homme, Tony [3 ]
机构
[1] Nantes Univ, Nantes Hosp, Dent Dept, Nantes, France
[2] Univ Polytech Hauts de France, LARSH, Valenciennes, France
[3] Nantes Univ, CHU Nantes, INSERM, RMeS Regenerat Med & Skeleton,UMR 1229, Nantes, France
来源
JMIR RESEARCH PROTOCOLS | 2024年 / 13卷
关键词
video game; music practice; dental education; technical skills; simulation; video games; music; preclinical skills; dental students; dental student; pre-clinical phases; longitudinal investigation; dentistry; gestures; gesture; preclinical training; training; protocol; tool; tools; cognitive skills; mobile phones; COMPUTER GAMES; INSTRUMENTS; ABILITIES; SIMULATOR; IMPACT;
D O I
10.2196/55738
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Background: The practice of dental surgery requires a few different skills, including mental rotation of an object, precision ofmovement with good hand-eye coordination, and speed of technical movement. Learning these different skills begins during thepreclinical phase of dental student training. Moreover, playing a musical instrument or video game seems to promote the earlydevelopment of these skills. However, we found that studies specifically addressing this issue in the field of dental education arelacking. Objective: The main aims of this study are to evaluate whether the ability to mentally represent a volume in 3D, the precisionof gestures with their right and left hand, or the speed of gesture execution is better at baseline or progresses faster for players(video games or music or both). Methods: A prospective monocentric controlled and longitudinal study will be conducted from September 2023 and will lastuntil April 2025 in the Faculty of Dental Surgery of Nantes. Participants were students before starting their preclinical training.Different tests will be used such as Vandenberg and Kuse's mental rotation test, the modified Precision Manual Dexterity (PMD),and performing a pulpotomy on a permanent tooth. This protocol was approved by the Ethics, Deontology, and Scientific IntegrityCommittee of Nantes University (institutional review board approval number IORG0011023). Results: A total of 86 second-year dental surgery students were enrolled to participate in the study in September 2023. Theywill take part in 4 iterations of the study, the last of which will take place in April 2025. Conclusions: Playing video games or a musical instrument or both could be a potential tool for initiating or facilitating thelearning of certain technical skills in dental surgery.
引用
收藏
页数:8
相关论文
共 24 条
  • [1] The effects of video game playing on attention, memory, and executive control
    Boot, Walter R.
    Kramer, Arthur F.
    Simons, Daniel J.
    Fabiani, Monica
    Gratton, Gabriele
    [J]. ACTA PSYCHOLOGICA, 2008, 129 (03) : 387 - 398
  • [2] Computer Games and Fine Motor Skills
    Borecki, Lukasz
    Tolstych, Katarzyna
    Pokorski, Mieczyslaw
    [J]. RESPIRATORY REGULATION - CLINICAL ADVANCES, 2013, 755 : 343 - 348
  • [3] Magnification's Effect on Endodontic Fine Motor Skills
    Bowers, David J.
    Glickman, Gerald N.
    Solomon, Eric S.
    He, Jianing
    [J]. JOURNAL OF ENDODONTICS, 2010, 36 (07) : 1135 - 1138
  • [4] Boyd T, 2008, JSLS-J SOC LAPAROEND, V12, P292
  • [5] Are gamers better laparoscopic surgeons? Impact of gaming skills on laparoscopic performance in "Generation Y" students
    Datta, Rabi
    Chon, Seung-Hun
    Dratsch, Thomas
    Timmermann, Ferdinand
    Mueller, Luise
    Plum, Patrick Sven
    Haneder, Stefan
    dos Santos, Daniel Pinto
    Spath, Martin Richard
    Wahba, Roger
    Bruns, Christiane Josephine
    Kleinert, Robert
    [J]. PLOS ONE, 2020, 15 (08):
  • [6] Impact of video game genre on surgical skills development: a feasibility study
    de Araujo, Thiago Bozzi
    Silveira, Filipe Rodrigues
    Santos Souza, Dante Lucas
    Machado Strey, Yuri Thome
    Flores, Cecilia Dias
    Webster, Ronaldo Scholze
    [J]. JOURNAL OF SURGICAL RESEARCH, 2016, 201 (01) : 235 - 243
  • [7] Increasing Speed of Processing With Action Video Games
    Dye, Matthew W. G.
    Green, C. Shawn
    Bavelier, Daphne
    [J]. CURRENT DIRECTIONS IN PSYCHOLOGICAL SCIENCE, 2009, 18 (06) : 321 - 326
  • [8] Play to Become a Surgeon: Impact of Nintendo WII Training on Laparoscopic Skills
    Giannotti, Domenico
    Patrizi, Gregorio
    Di Rocco, Giorgio
    Vestri, Anna Rita
    Semproni, Camilla Proietti
    Fiengo, Leslie
    Pontone, Stefano
    Palazzini, Giorgio
    Redler, Adriano
    [J]. PLOS ONE, 2013, 8 (02):
  • [9] Griffiths M, 2022, Educational and Health, V20, P47
  • [10] Visuospatial abilities and fine motor experiences influence acquisition and maintenance of fundamentals of laparoscopic surgery (FLS) task performance
    Harrington, Cuan M.
    Dicker, Patrick
    Traynor, Oscar
    Kavanagh, Dara O.
    [J]. SURGICAL ENDOSCOPY AND OTHER INTERVENTIONAL TECHNIQUES, 2018, 32 (11): : 4639 - 4648