Cognitive expertise in esport experts: a three-level model meta-analysis

被引:0
作者
Miao, Haofei [1 ]
He, Hao [1 ]
Hou, Xianyun [2 ]
Wang, Jinghui [1 ]
Chi, Lizhong [1 ]
机构
[1] Beijing Sport Univ, Sch Psychol, Beijing, Peoples R China
[2] Wuhan Univ, Sch Philosophy, Wuhan, Peoples R China
关键词
Esports; Expert; Cognitive expertise; Three-level model; Meta-analysis; ACQUISITION; SKILL; SPORT; BIAS;
D O I
10.7717/peerj.17857
中图分类号
O [数理科学和化学]; P [天文学、地球科学]; Q [生物科学]; N [自然科学总论];
学科分类号
07 ; 0710 ; 09 ;
摘要
Objectives. . The cognitive expertise of experts has been an intriguing theme; there has been rapid growth in cognitive research related to esports. Given the close association between esports activities and cognition, esports holds promise in offering new perspectives for understanding cognitive expertise. This meta-analysis aims at quantitatively delineating the cognitive disparities between esports experts and amateurs. Methods. . The expert group comprised professional video game players and highranking players (top 1%), while amateurs were assigned to the control group. Research studies published between January 2000 and December 2023 were systematically searched in databases. A three-level model with cluster-robust variance estimation was used to calculate the overall effect size. The moderating variables included professional level, cognitive abilities, dependent variable type, game genre, gender and age. Results. . A total of 15 studies containing 142 effect sizes and 1085 participants were included in this meta-analysis. The results indicated that, compared to amateurs, video game experts demonstrated superior cognitive abilities with a small effect size (Hedges' g = 0.373,95% CI [0.055-0.691], p = . 012). The differences between experts and amateur players mainly manifest in spatial cognition and attention. Sensitivity analysis, risk of bias, and publication bias results indicated the reliability of these findings. Conclusions. . This meta-analysis confirms that esports experts possess superior cognitive abilities compared to amateurs, particularly in aspects of spatial cognition and attention. These can provide an effective reference for future selection and training in esports.
引用
收藏
页数:24
相关论文
共 59 条
[1]  
Baba D.M., 1993, Advances in Psychology, V102, P57, DOI DOI 10.1016/S0166-4115(08)61465-X
[2]  
Baker J, 2015, ROUT INT HANDB, P145
[3]   Effects of Action Video Game Play on Cognitive Skills: A Meta-Analysis [J].
Bediou, Benoit ;
Rodgers, Melissa A. ;
Tipton, Elizabeth ;
Mayer, Richard E. ;
Green, C. Shawn ;
Bavelier, Daphne .
TECHNOLOGY, MIND, AND BEHAVIOR, 2023, 4 (01)
[4]   Meta-Analysis of Action Video Game Impact on Perceptual, Attentional, and Cognitive Skills [J].
Bediou, Benoit ;
Adams, Deanne M. ;
Mayer, Richard E. ;
Tipton, Elizabeth ;
Green, C. Shawn ;
Bavelier, Daphne .
PSYCHOLOGICAL BULLETIN, 2018, 144 (01) :77-110
[5]   The neuropsychological profile of professional action video game players [J].
Benoit, Julie Justine ;
Roudaia, Eugenie ;
Johnson, Taylor ;
Love, Trevor ;
Faubert, Jocelyn .
PEERJ, 2020, 8
[6]  
Bickmann P., 2021, International Journal of eSports Research (IJER), V1, P1, DOI DOI 10.4018/IJER.20210101.OA1
[7]  
Borenstein M., 2009, HDB RES SYNTHESIS ME, P221, DOI DOI 10.7758/9781610441384
[8]   The relationship between cognitive ability and chess skill: A comprehensive meta-analysis [J].
Burgoyne, Alexander P. ;
Sala, Giovanni ;
Gobet, Fernand ;
Macnamara, Brooke N. ;
Campitelli, Guillermo ;
Hambrick, David Z. .
INTELLIGENCE, 2016, 59 :72-83
[9]   eSports: A new window on neurocognitive expertise? [J].
Campbell, Mark J. ;
Toth, Adam J. ;
Moran, Aidan P. ;
Kowal, Magdalena ;
Exton, Chris .
SPORT AND THE BRAIN: THE SCIENCE OF PREPARING, ENDURING AND WINNING, PT C, 2018, 240 :161-174
[10]   PERCEPTION IN CHESS [J].
CHASE, WG ;
SIMON, HA .
COGNITIVE PSYCHOLOGY, 1973, 4 (01) :55-81