Improving Depth Perception in Immersive Media Devices by Addressing Vergence-Accommodation Conflict

被引:1
作者
Hussain, Razeen [1 ]
Chessa, Manuela [1 ]
Solari, Fabio [1 ]
机构
[1] Univ Genoa, Dept Informat Bioengn Robot & Syst Engn, I-16126 Genoa, Italy
关键词
Media; Visualization; Convergence; Three-dimensional displays; Rendering (computer graphics); Lenses; Deconvolution; Depth perception; depth-of-field; immersive media; inverse blurring; reaching task; space-variant technique; vergence-accommodation conflict; virtual reality; wiener deconvolution; GAZE-CONTINGENT; REALITY; TARGET; VIDEO;
D O I
10.1109/TVCG.2023.3331902
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Recently, immersive media devices have seen a boost in popularity. However, many problems still remain. Depth perception is a crucial part of how humans behave and interact with their environment. Convergence and accommodation are two physiological mechanisms that provide important depth cues. However, when humans are immersed in virtual environments, they experience a mismatch between these cues. This mismatch causes users to feel discomfort while also hindering their ability to fully perceive object distances. To address the conflict, we have developed a technique that encompasses inverse blurring into immersive media devices. For the inverse blurring, we utilize the classical Wiener deconvolution approach by proposing a novel technique that is applied without the need for an eye-tracker and implemented in a commercial immersive media device. The technique's ability to compensate for the vergence-accommodation conflict was verified through two user studies aimed at reaching and spatial awareness, respectively. The two studies yielded a statistically significant 36% and 48% error reduction in user performance to estimate distances, respectively. Overall, the work done demonstrates how visual stimuli can be modified to allow users to achieve a more natural perception and interaction with the virtual environment.
引用
收藏
页码:6334 / 6346
页数:13
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