Participatory Design Curriculum Promotes Engineering Design, Critical Thinking, and Creativity for Students From Kindergarten to 12th Grade

被引:0
作者
Chien, Yu-Hung [1 ]
Liu, Chia-Yu [2 ]
机构
[1] Natl Taiwan Normal Univ, Dept Technol Applicat & Human Resource Dev, Taipei, Taiwan
[2] Natl Acad Educ Res, Res Ctr Testing & Assessment, 2 Sanshu Rd, New Taipei 237201, Taiwan
关键词
creativity; critical thinking; curriculum; from kindergarten to 12th grade; participatory design; STEAM;
D O I
10.1037/aca0000652
中图分类号
C [社会科学总论];
学科分类号
03 ; 0303 ;
摘要
Critical thinking and creativity are the most valuable human resources for addressing today's and tomorrow's challenges. To foster the growth of these higher-order thinking skills, participatory design, which gives students the chance to work with users, should be included in engineering-design courses as a useful strategy. This study developed a participatory-design curriculum to improve students' engineering-design behaviors and foster critical-thinking skills and creativity. Our study included 111 10th-graders. We compared the differences between an experimental participatory-design group and a control engineering-design group (limited and unlimited) for engineering-design and critical-thinking behaviors using lag sequential analysis and creativity using a creative product analysis matrix. We show that the participatory-design group displayed more significant engineering-design and critical-thinking behaviors compared to the other groups, but the creativity results were mixed. We conclude with possible strategies to implement participatory design to enhance students' performance in engineering design, critical thinking, and creativity; offer insights for teaching; and strengthen the alignment of school curricula for upcoming higher-order thinking skill sets.
引用
收藏
页数:13
相关论文
共 59 条
  • [31] Hidayati N., 2019, Universal Journal of Educational Research, V7, P171, DOI [https://doi.org/10.13189/ujer.2019.071620, DOI 10.13189/UJER.2019.071620]
  • [32] Hoepfl M., 2016, Exemplary teaching practice in technology and engineering education, P1
  • [33] A Curriculum Integrating STEAM and Maker Education Promotes Pupils' Learning Motivation, Self-Efficacy, and Interdisciplinary Knowledge Acquisition
    Jia, Yangyang
    Zhou, Bing
    Zheng, Xudong
    [J]. FRONTIERS IN PSYCHOLOGY, 2021, 12
  • [34] Kimbell R.A., 1991, The Assessment of Performance in Design and Technology
  • [35] Lewis T., 2005, Journal of Technology Education, V17, P35, DOI [10.21061/jte.v17i1.a.3, DOI 10.21061/JTE.V17I1.A.3]
  • [36] Effects of infusing the engineering design process into STEM project-based learning to develop preservice technology teachers' engineering design thinking
    Lin, Kuen-Yi
    Wu, Ying-Tien
    Hsu, Yi-Ting
    Williams, P. John
    [J]. INTERNATIONAL JOURNAL OF STEM EDUCATION, 2021, 8 (01)
  • [37] Examining the Quality of Art in STEAM Learning Activities
    Liu, Chia-Yu
    Wu, Chao-Jung
    Chien, Yu-Hung
    Tzeng, Sy-Yi
    Kuo, Hsu-Chan
    [J]. PSYCHOLOGY OF AESTHETICS CREATIVITY AND THE ARTS, 2023, 17 (03) : 382 - 393
  • [38] McIntosh J., 2017, The Journal of Public Space, V2, P21, DOI DOI 10.5204/JPS.V2I3.109
  • [39] Merrill C., 2008, Journal of Technology Education, V20, P48, DOI DOI 10.21061/JTE.V20I1.A.4
  • [40] Inter-rater agreement in the scoring of abstracts submitted to a primary care research conference
    Montgomery, AA
    Graham, A
    Evans, PH
    Fahey, T
    [J]. BMC HEALTH SERVICES RESEARCH, 2002, 2 (1)