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Evaluation of a nature-based virtual reality intervention to support hospice caregivers: a pilot feasibility study
被引:1
|作者:
Lehto, Rebecca H.
[1
]
Patano, Arienne
[1
]
Alanazi, Mohammed
[2
,3
]
Bente, Gary
[4
]
Mason, Andrew
[5
]
Caldwell, Grace
[2
]
Goldstein, Dawn
[2
]
Wyatt, Gwen
[2
]
机构:
[1] Michigan State Univ, Coll Nursing, E Lansing, MI 48824 USA
[2] Michigan State Univ, Coll Nursing, E Lansing, MI USA
[3] Univ Bisha, Bisha, Saudi Arabia
[4] Michigan State Univ, Coll Commun Arts & Sci, E Lansing, MI USA
[5] Michigan State Univ, Coll Engn, E Lansing, MI USA
关键词:
Supportive care;
Family management;
Hospice care;
Psychological care;
Quality of life;
Home Care;
D O I:
10.1136/spcare-2024-005087
中图分类号:
R19 [保健组织与事业(卫生事业管理)];
学科分类号:
摘要:
Objectives Hospice family caregivers (CGs) may experience poor emotional health and diminished quality of life (QOL) secondary to stressors that accompany home-based end-of-life caregiving. Innovative flexible strategies are needed to support hospice CGs in their homes. Being outdoors in nature enhances well-being but is often not accessible to home-based CGs. The purpose was to evaluate the feasibility/acceptability, and preliminary emotional health and QOL outcomes of a 5-day nature-based virtual reality (VR) intervention. Methods A pre-post design was used. Hospice CGs engaged in self-selected 10 min nature experiences via VR headset over 5 days. Preintervention surveys included demographics and the PROMIS-29 QOL measure (physical/social function, anxiety/depressive symptoms, fatigue, sleep and pain). Postintervention surveys included acceptability/feasibility surveys, PROMIS-29 and a VR-related symptom checklist. Data analysis included descriptives and paired t-tests. Results 15 CGs (mean 61.13 +/- 12.47 years; 12 females) completed the study. Findings demonstrated high acceptability (14.46 +/- 1.77; range 0-16); feasibility (13.93 +/- 2.43;range 0-16). Adverse VR symptoms were minimal. PROMIS-29 overall scores were significantly improved following the 5-day intervention (pre: 66.33 +/- 8.47; post: 61.07 +/- 7.83,p=0.01). Paired t-tests showed significant pre-post changes in anxiety (t=2.206, p<0.05) and favourable trends on other QOL dimensions. Conclusions Feasibility/acceptability and QOL data support further testing of VR nature immersive experiences in the home environment with larger more diverse representative samples.
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