Mesh-controllable multi-level-of-detail text-to-3D generation

被引:1
作者
Huang, Dongjin [1 ]
Wang, Nan [1 ]
Huang, Xinghan [2 ]
Qu, Jiantao [1 ]
Zhang, Shiyu [1 ]
机构
[1] Shanghai Univ, Shanghai Film Acad, Shanghai 200072, Peoples R China
[2] Newcastle Univ, Sch Comp, Newcastle Upon Tyne NE4 5TG, England
来源
COMPUTERS & GRAPHICS-UK | 2024年 / 123卷
关键词
Level of detail; Multi-face Janus problem; 3D Gaussian splatting;
D O I
10.1016/j.cag.2024.104039
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Text-to-3D generation is a challenging but significant task and has gained widespread attention. Its capability to rapidly generate 3D digital assets holds huge potential application value infields such as film, video games, and virtual reality. However, current methods often face several drawbacks, including long generation times, difficulties with the multi-face Janus problem, and issues like chaotic topology and redundant structures during mesh extraction. Additionally, the lack of control over the generated results limits their utility in downstream applications. To address these problems, we propose a novel text-to-3D framework capable of generating meshes with high fidelity and controllability. Our approach can efficiently produce meshes and textures that match the text description and the desired level of detail (LOD) by specifying input text and LOD preferences. This framework consists of two stages. In the coarse stage, 3D Gaussians are employed to accelerate generation speed, and weighted positive and negative prompts from various observation perspectives are used to address the multi-face Janus problem in the generated results. In the refinement stage, mesh vertices and faces are iteratively refined to enhance surface quality and output meshes and textures that meet specified LOD requirements. Compared to the state-of-the-art text-to-3D methods, extensive experiments demonstrate that the proposed method performs better in solving the multi-face Janus problem, enabling the rapid generation of 3D meshes with enhanced prompt adherence. Furthermore, the proposed framework can generate meshes with enhanced topology, offering controllable vertices and faces with textures featuring UV adaptation to achieve multi-level-of-detail(LODs) outputs. Specifically, the proposed method can preserve the output's relevance to input texts during simplification, making it better suited for mesh editing and rendering efficiency. User studies also indicate that our framework receives higher evaluations compared to other methods.
引用
收藏
页数:12
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