WeChat gamification: mobile payment impact on word of mouth and customer loyalty

被引:4
作者
Butt, Asad Hassan [1 ,2 ]
Ahmad, Hassan [3 ,4 ]
Muzaffar, Asif [5 ]
Irshad, Waseem [2 ]
Mumtaz, Muhammad Usman [2 ]
Khan, Talha Zubair Ahmad [2 ]
机构
[1] Univ Tabuk, Fac Business Adm, Dept Mkt, Tabuk, Saudi Arabia
[2] Univ Cent Punjab, Fac Management Sci, Lahore, Pakistan
[3] Liaoning Univ, Business Sch, Shenyang, Peoples R China
[4] Univ Okara, Dept Management Sci, Okara, Pakistan
[5] Birmingham City Univ, Birmingham, England
关键词
Gamification; Generation; Playfulness; Enjoyment; Mobile payment; Intimacy; ADOPTION; INDUSTRY; SYSTEMS; TRUST;
D O I
10.1108/SJME-01-2023-0021
中图分类号
F [经济];
学科分类号
02 ;
摘要
Purpose - This study aims to investigate how gamification, namely, WeChat's cultural gifting function, improves emotional involvement among three generations (Y, X and silver) in mobile payments. It draws attention to the beneficial effects of cultural components and digital intimacy on gamified mobile payment systems. Design/methodology/approach - The data were collected from Y, X and silver generation in Dalian, China. The users were well equipped with the WeChat pay features and had experience. The PLS-SEM software was used to assess the data. Findings - The findings show that consumer word of mouth and loyalty are positively impacted by perceived utility, fun, and enjoyment. Besides, gamification components like fun and playfulness have a favourable effect on how useful mobile payments are judged to be. It demonstrates how delighted and ecstatic users are with WeChat Hongbao. In addition, the positive moderation effect of intimacy on the hypothesised connections shows that all three generations are likely to accept gamified money features. These results provide a substantial contribution to our comprehension of gamification in the context of mobile payment services for all three generations. Originality/value - The study is distinctive because it focuses on how China's three generations use WeChat Pay for routine transactions. The framework confirms that the gamification elements improve user performance and encourage continued usage of mobile payment systems.
引用
收藏
页码:95 / 113
页数:19
相关论文
共 69 条
[51]   The effects of perceived enjoyment and perceived risks on trust formation and intentions to use online payment systems: New perspectives from an Arab country [J].
Rouibah, Kamel ;
Lowry, Paul Benjamin ;
Hwang, Yujong .
ELECTRONIC COMMERCE RESEARCH AND APPLICATIONS, 2016, 19 :33-43
[52]   Selling intimacy online: The multi-modal discursive techniques of China's wanghong [J].
Sandel, Todd L. ;
Wang, Yusa .
DISCOURSE CONTEXT & MEDIA, 2022, 47
[53]   Exploring customer's mobile banking experiences and expectations among generations X, Y and Z [J].
Shams, Ghazal ;
Rehman, Mohsin Abdur ;
Samad, Sarminah ;
Oikarinen, Eeva-Liisa .
JOURNAL OF FINANCIAL SERVICES MARKETING, 2020, 25 (1-2) :1-13
[54]   Catching silver consumers in China: an integrated model of Chinese older adults' use of social networking technology [J].
Su, Jin ;
Tong, Xiao .
ASIA PACIFIC JOURNAL OF MARKETING AND LOGISTICS, 2021, 33 (09) :1903-1917
[55]   WeChat mobile-payment-based smart retail customer experience: an integrated framework [J].
Sun, Yinglu ;
Xue, Wei ;
Bandyopadhyay, Subir ;
Cheng, Dong .
INFORMATION TECHNOLOGY & MANAGEMENT, 2022, 23 (02) :77-94
[56]   Heterogeneity of traditional and digital media use among older adults: A six-country comparison [J].
Taipale, Sakari ;
Oinas, Tomi ;
Karhinen, Joonas .
TECHNOLOGY IN SOCIETY, 2021, 66
[57]   Effect of emotional experience on symbolic consumption in Generation Y consumers [J].
Tangsupwattana, Wanrudee ;
Liu, Xiaobing .
MARKETING INTELLIGENCE & PLANNING, 2018, 36 (05) :514-527
[58]   Users' acceptance of innovative mobile hotel booking trends: UK vs. PRC [J].
Tao, Meng ;
Nawaz, Muhammad Zahid ;
Nawaz, Shahid ;
Butt, Asad Hassan ;
Ahmad, Hassan .
INFORMATION TECHNOLOGY & TOURISM, 2018, 20 (1-4) :9-36
[59]   Customized Information and Communication Technology for Reducing Social Isolation and Loneliness Among Older Adults: Scoping Review [J].
Thangavel, Gomathi ;
Memedi, Mevludin ;
Hedstrom, Karin .
JMIR MENTAL HEALTH, 2022, 9 (03)
[60]   Repurchase intentions in Y generation: mediation of trust and e-satisfaction [J].
Trivedi, Shrawan Kumar ;
Yadav, Mohit .
MARKETING INTELLIGENCE & PLANNING, 2020, 38 (04) :401-415