Enhancing the Management of Non-Specific Neck Pain through Gamification: Design and Efficacy of a Health Application

被引:0
作者
Sun, Yiran [1 ]
Xian, Yanjie [1 ]
Lin, Hongbo [1 ]
Sun, Xing [1 ]
机构
[1] Tsinghua Univ, Shenzhen Int Grad Sch, Shenzhen 518055, Peoples R China
来源
BIOENGINEERING-BASEL | 2024年 / 11卷 / 07期
关键词
gamification; serious games; optical motion capture; digital health application; non-specific neck pain; cervical spine exercise; chronic pain intervention; Neck Disability Index;
D O I
10.3390/bioengineering11070640
中图分类号
Q81 [生物工程学(生物技术)]; Q93 [微生物学];
学科分类号
071005 ; 0836 ; 090102 ; 100705 ;
摘要
Chronic non-specific neck pain (CNNP) poses a substantial health and economic burden in China. This study introduces a gamified motion-sensing health application framework to address the limitations of existing health applications. The gamified cervical spine somatic exercise application employs motion capture technology alongside the smartphone's built-in sensors to simulate accurate somatic interactions. Controlled experiments and data analyses demonstrated that the application significantly outperformed traditional text and video interventions in relieving participants' neck pain by increasing their average daily activity and compliance with the cervical spine exercise routine. The neck pain level of the participants is quantified by the Neck Disability Index (NDI). The results from the controlled experiments demonstrate that this gamified approach significantly decreases the Neck Disability Index (NDI) score from 1.54 to 1.24, highlighting its ability to alleviate neck pain and increase user compliance.
引用
收藏
页数:18
相关论文
共 54 条
[1]   Influence of Pokemon Go on Physical Activity: Study and Implications [J].
Althoff, Tim ;
White, Ryen W. ;
Horvitz, Eric .
JOURNAL OF MEDICAL INTERNET RESEARCH, 2016, 18 (12)
[2]  
[Anonymous], 2018, Chinese Circ J, DOI DOI 10.3969/J.ISSN.1000-3614.2018.12.002
[3]   SHORT TERM EFFECTS OF CLASSIC MASSAGE COMPARED TO CONNECTIVE TISSUE MASSAGE ON PRESSURE PAIN THRESHOLD AND MUSCLE RELAXATION RESPONSE IN WOMEN WITH CHRONIC NECK PAIN: A PRELIMINARY STUDY [J].
Bakar, Yesim ;
Sertel, Meral ;
Ozturk, Asuman ;
Yumin, Eylem Tutun ;
Tatarli, Necati ;
Ankarali, Handan .
JOURNAL OF MANIPULATIVE AND PHYSIOLOGICAL THERAPEUTICS, 2014, 37 (06) :415-421
[4]   Games for Health for Children-Current Status and Needed Research [J].
Baranowski, Tom ;
Blumberg, Fran ;
Buday, Richard ;
DeSmet, Ann ;
Fiellin, Lynn E. ;
Green, C. Shawn ;
Kato, Pamela M. ;
Lu, Amy Shirong ;
Maloney, Ann E. ;
Mellecker, Robin ;
Morrill, Brooke A. ;
Peng, Wei ;
Shegog, Ross ;
Simons, Monique ;
Staiano, Amanda E. ;
Thompson, Debbe ;
Young, Kimberly .
GAMES FOR HEALTH JOURNAL, 2016, 5 (01) :1-12
[5]  
Benzel E.C., The Cervical Spine
[6]   Manual therapy versus therapeutic exercise in non-specific chronic neck pain: a randomized controlled trial [J].
Bernal-Utrera, Carlos ;
Jose Gonzalez-Gerez, Juan ;
Anarte-Lazo, Ernesto ;
Rodriguez-Blanco, Cleofas .
TRIALS, 2020, 21 (01)
[7]   Does Deep Cervical Flexor Muscle Training Affect Pain Pressure Thresholds of Myofascial Trigger Points in Patients with Chronic Neck Pain? A Prospective Randomized Controlled Trial [J].
Bobos, Pavlos ;
Billis, Evdokia ;
Papanikolaou, Dimitra-Tania ;
Koutsojannis, Constantinos ;
MacDermid, Joy C. .
REHABILITATION RESEARCH AND PRACTICE, 2016, 2016
[8]  
Borisut S, 2013, J PHYS THER SCI, V25, P1157, DOI 10.1589/jpts.25.1157
[9]   Survey of chronic pain in Europe: Prevalence, impact on daily life, and treatment [J].
Breivik, H ;
Collett, B ;
Ventafridda, V ;
Cohen, R ;
Gallacher, D .
EUROPEAN JOURNAL OF PAIN, 2006, 10 (04) :287-333
[10]   Motion Sickness in Virtual Reality: An Empirical Evaluation [J].
Chattha, Umer Asghar ;
Janjua, Uzair Iqbal ;
Anwar, Fozia ;
Madni, Tahir Mustafa ;
Cheema, Muhammad Faisal ;
Janjua, Sana Iqbal .
IEEE ACCESS, 2020, 8 :130486-130499