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Screen use in transgender and gender-questioning adolescents: Findings from the Adolescent Brain Cognitive Development (ABCD) Study
被引:3
|作者:
Nagata, Jason M.
[1
]
Balasubramanian, Priyadharshini
[1
]
Iyra, Puja
[1
]
Ganson, Kyle T.
[2
]
Testa, Alexander
[3
]
He, Jinbo
[4
]
Glidden, David, V
[5
]
Baker, Fiona C.
[6
]
机构:
[1] Univ Calif San Francisco, Dept Pediat, Div Adolescent & Young Adult Med, San Francisco, CA USA
[2] Univ Toronto, Factor Inwentash Fac Social Work, Toronto, ON, Canada
[3] Univ Texas Hlth Sci Ctr Houston, Dept Management Policy & Community Hlth, Houston, TX USA
[4] Chinese Univ Hong Kong, Sch Humanities & Social Sci, 2001 Longxiang Blvd, Shenzhen 518172, Peoples R China
[5] Univ Calif San Francisco, Dept Epidemiol & Biostat, San Francisco, CA USA
[6] SRI Int, Ctr Hlth Sci, 333 Ravenswood Ave, Menlo Pk, CA 94025 USA
基金:
美国国家卫生研究院;
关键词:
Screen time;
LGBTQ plus;
Adolescent;
Social media;
Video games;
Gender identity;
Gender minority;
Transgender;
IDENTITY DEVELOPMENT;
ADDICTION;
D O I:
10.1016/j.annepidem.2024.04.013
中图分类号:
R1 [预防医学、卫生学];
学科分类号:
1004 ;
120402 ;
摘要:
Objective: To assess the association between transgender or gender-questioning identity and screen use (recreational screen time and problematic screen use) in a demographically diverse national sample of early adolescents in the U.S. Methods: We analyzed cross-sectional data from Year 3 of the Adolescent Brain Cognitive DevelopmentSM Study (ABCD Study (R), N = 9859, 2019-2021, mostly 12-13-years-old). Multiple linear regression analyses estimated the associations between transgender or questioning gender identity and screen time, as well as problematic use of video games, social media, and mobile phones, adjusting for confounders. Results: In a sample of 9859 adolescents (48.8% female, 47.6% racial/ethnic minority, 1.0% transgender, 1.1% gender-questioning), transgender adolescents reported 4.51 (95% CI 1.17-7.85) more hours of total daily recreational screen time including more time on television/movies, video games, texting, social media, and the internet, compared to cisgender adolescents. Gender-questioning adolescents reported 3.41 (95% CI 1.16-5.67) more hours of total daily recreational screen time compared to cisgender adolescents. Transgender identification and questioning one's gender identity was associated with higher problematic social media, video game, and mobile phone use, compared to cisgender identification. Conclusions: Transgender and gender-questioning adolescents spend a disproportionate amount of time engaging in screen-based activities and have more problematic use across social media, video game, and mobile phone platforms.
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页码:6 / 11
页数:6
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