Students Attitude to Serious Games for Cultural Heritage

被引:1
|
作者
Bontchev, Boyan [1 ]
Terzieva, Valentina [2 ]
Vassileva, Dessislava [3 ]
Dankov, Yavor [1 ]
机构
[1] Sofia Univ St Kliment Ohridski, Fac Math & Informat, Sofia, Bulgaria
[2] Bulgarian Acad Sci, Inst Informat & Commun Technol, Sofia, Bulgaria
[3] Sofia Univ St Kliment Ohridski, Sci Res Dept, Sofia, Bulgaria
来源
IFAC PAPERSONLINE | 2024年 / 58卷 / 03期
关键词
serious games; cultural heritage; history; education; digital culture;
D O I
10.1016/j.ifacol.2024.07.170
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Serious games are video games designed for purposes other than entertainment and applied mainly for education or training. In the context of cultural heritage, serious games leverage technology to engage users in educational and immersive experiences related to historical sites, artifacts, and cultural traditions. The paper explores how K12 and university students assess serious games for cultural heritage concerning game experience and learnability. The research focuses on appreciating students learning tangible and intangible heritage by playing two serious video maze games - "The Heritage of Valchan Voivoda" concerning intangible heritage and the "Let Us Save Venice" game about heritage resilience and sustainability. The paper describes the game design process based on an automatic generation of the maze using a formal description, the maze topology, and the methodology for evaluating game learnability and game experience. The analysis compares results obtained by an experimental validation of the two games. The findings prove that serious maze video games, as a part of digital culture, are an appropriate tool for learning the cultural heritage of students of different ages. Copyright (C) 2024 The Authors.
引用
收藏
页码:316 / 321
页数:6
相关论文
共 50 条
  • [41] Cultural Heritage Education Program for Secondary School Students
    Islamoglu, Ozge
    Demirkaya, Fulya Ustun
    Acici, Funda Kurak
    Aras, Aylin
    CROATIAN JOURNAL OF EDUCATION-HRVATSKI CASOPIS ZA ODGOJ I OBRAZOVANJE, 2022, 24 (04): : 1289 - 1321
  • [42] The Macau arraial: Portuguese heritage, serious games, and postcolonial identity in a Chinese tourist city
    Amaro, Vanessa
    Simpson, Tim
    TOURIST STUDIES, 2024, 24 (04) : 385 - 409
  • [43] Designing Cultural Heritage contents for Serious Virtual Worlds
    Bellotti, Francesco
    Berta, Riccardo
    De Gloria, Alessandro
    Panizza, Giulia
    Primavera, Ludovica
    2009 15TH INTERNATIONAL CONFERENCE ON VIRTUAL SYSTEMS AND MULTIMEDIA PROCEEDINGS (VSMM 2009), 2009, : 227 - 231
  • [44] CONCEPTUAL MODELS FOR THE DEVELOPMENT OF ONLINE LEARNING GAMES IN CULTURAL HERITAGE FIELD
    Luchev, Detelin
    Paneva-Marinova, Desislava
    Pavlov, Radoslav
    Senka, Gita
    Pavlova, Lilia
    PEDAGOGIKA-PEDAGOGY, 2020, 92 (05): : 620 - 633
  • [45] Development of Students' Skills through Gamification and Serious Games: An Exploratory Study
    Barragan-Pulido, Sara
    Barragan-Pulido, Maria Luisa
    Alonso-Hernandez, Jesus B.
    Castro-Sanchez, Jose Juan
    Rabazo-Mendez, Maria Jose
    APPLIED SCIENCES-BASEL, 2023, 13 (09):
  • [46] Assessment of the Development of Professional Skills in University Students: Sustainability and Serious Games
    Pena Miguel, Noemi
    Corral Lage, Javier
    Mata Galindez, Ana
    SUSTAINABILITY, 2020, 12 (03)
  • [47] Understanding Users' Behavior Intention of Serious Games for Intangible Cultural Heritage Based on the Stimulus-Organism-Response Model
    Bai, Yiqun
    Wu, Shan
    Liu, Ren
    Zheng, Feiyu
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2024, : 5137 - 5149
  • [48] MULTIMEDIA AND CULTURAL HERITAGE: A DISCUSSION FOR THE COMMUNITY INVOLVED IN CHILDREN'S EDUTAINMENT AND SERIOUS GAMES IN THE 21ST CENTURY
    Haddad, Naif A.
    VIRTUAL ARCHAEOLOGY REVIEW, 2016, 7 (14): : 61 - 73
  • [49] Deeply Digging in Serious Games for Archaeology
    Murtas, Vittorio
    Lombardo, Vincenzo
    2024 IEEE GAMING, ENTERTAINMENT, AND MEDIA CONFERENCE, GEM 2024, 2024, : 590 - 595
  • [50] Playful Simulations Rather Than Serious Games: Medical Simulation as a Cultural Practice
    Pelletier, Caroline
    Kneebone, Roger
    GAMES AND CULTURE, 2016, 11 (04) : 365 - 389