共 50 条
- [31] Using Serious Games for Intangible Cultural Heritage (ICH) Education: A Journey into the Canto a Tenore Singing Style PROCEEDINGS OF THE 12TH INTERNATIONAL JOINT CONFERENCE ON COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS (VISIGRAPP 2017), VOL 5, 2017, : 429 - 435
- [32] FakeMuse: A Serious Game on Authentication for Cultural Heritage ACM JOURNAL ON COMPUTING AND CULTURAL HERITAGE, 2021, 14 (02):
- [33] Serious Educational Games and the Study of the Military Historical Heritage DIGITAL PRESENTATION AND PRESERVATION OF CULTURAL AND SCIENTIFIC HERITAGE, 2018, 8 : 133 - 140
- [34] FakeMuse: A Serious Game on Authentication for Cultural Heritage Journal on Computing and Cultural Heritage, 2021, 14 (02):
- [35] Teachers Roles in Serious Games: Incorporating Serious Games in the Classroom of Students With Intellectual Disabilities PROCEEDINGS OF THE 5TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2011, : 528 - 534
- [36] Modern Serious Board Games: modding games to teach and train civil engineering students PROCEEDINGS OF THE 2020 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON 2020), 2020, : 197 - 201
- [37] Usefulness of Digital Serious Games in Engineering for Diverse Undergraduate Students EDUCATION SCIENCES, 2022, 12 (01):
- [38] How do students see the role of serious games in education? INFORMACIOS TARSADALOM, 2022, 22 (04): : 119 - 132
- [39] A Serious Game Design and Evaluation Approach to Enhance Cultural Heritage Understanding GAMES AND LEARNING ALLIANCE, GALA 2019, 2019, 11899 : 438 - 446
- [40] Serious Games for Interactive Stories about Emotionally Challenging Heritage 2015 DIGITAL HERITAGE INTERNATIONAL CONGRESS, VOL 2: ANALYSIS & INTERPRETATION THEORY, METHODOLOGIES, PRESERVATION & STANDARDS DIGITAL HERITAGE PROJECTS & APPLICATIONS, 2015, : 709 - 712