Surveying the evolution of virtual humans expressiveness toward real humans

被引:1
作者
Knob, Paulo [1 ]
Pinho, Greice [1 ]
Silva, Gabriel Fonseca [1 ]
Montanha, Rubens [1 ]
Peres, Vitor [1 ]
Araujo, Victor [1 ]
Musse, Soraia Raupp [1 ]
机构
[1] Pontif Catholic Univ Rio Grande do Sul, Sch Technol, Virtual Humans Lab VHLab, Grad Course Comp Sci, BR-90619900 Porto Alegre, RS, Brazil
来源
COMPUTERS & GRAPHICS-UK | 2024年 / 123卷
关键词
Virtual humans; Human perception; Crowd simulation; Embodied conversational agents; 3D FACE RECONSTRUCTION; UNCANNY VALLEY; MODEL; PERCEPTION; SIMULATION; CHARACTERS; EMOTION; CROWDS; IMAGE; ANTHROPOMORPHISM;
D O I
10.1016/j.cag.2024.104034
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Virtual Humans (VHs) emerged over 50 years ago and have since experienced notable advancements. Initially, developing and animating VHs posed significant challenges. However, modern technology, both commercially available and freely accessible, has democratized the creation and animation processes, making them more accessible to users, programmers, and designers. These advancements have led to the replication of authentic traits and behaviors of real actors in VHs, resulting in visually convincing and behaviorally lifelike characters. Asa consequence, many research areas arise as functional VH technologies. This paper explored the evolution of four areas and emerging trends related to VHs while examining some of the implications and challenges posed by highly realistic characters within these domains.
引用
收藏
页数:18
相关论文
共 50 条
  • [31] Simulating Virtual Humans Crowds in Facilities
    Schaffer, Diogo
    Boeira, Conrado
    Rockenbach, Gabriel
    Maurer, Guilherme
    Antonitsch, Andre
    Musse, Soraia Raupp
    2018 17TH BRAZILIAN SYMPOSIUM ON COMPUTER GAMES AND DIGITAL ENTERTAINMENT (SBGAMES 2018), 2018, : 231 - 239
  • [32] The Impact of Virtual Humans on Psychosomatic Medicine
    Loveys, Kate
    Sagar, Mark
    Antoni, Michael
    Broadbent, Elizabeth
    PSYCHOSOMATIC MEDICINE, 2023, 85 (07): : 619 - 626
  • [33] Fast Generation of Realistic Virtual Humans
    Achenbach, Jascha
    Waltemate, Thomas
    Latoschik, Marc Erich
    Botsch, Mario
    VRST'17: PROCEEDINGS OF THE 23RD ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY, 2017,
  • [34] Modeling embodied feedback with virtual humans
    Kopp, Stefan
    Allwood, Jens
    Grammer, Karl
    Ahlsen, Elisabeth
    Stocksmeier, Thorsten
    MODELLING COMMUNICATION WITH ROBOTS AND VIRTUAL HUMANS, 2008, 4930 : 18 - +
  • [35] Simulating Virtual Humans Crowds in Facilities
    Schaffer, Diogo
    Boeira, Conrado
    Rockenbach, Gabriel
    Maurer, Guilherme
    Antonitsch, Andre
    Musse, Soraia Raupp
    18TH ACM INTERNATIONAL CONFERENCE ON INTELLIGENT VIRTUAL AGENTS (IVA'18), 2018, : 343 - 344
  • [36] Ergonomic design through virtual Humans
    Colombo, Giorgio
    Regazzoni, Daniele
    Rizzi, Caterina
    Computer-Aided Design and Applications, 2013, 10 (05): : 745 - 755
  • [37] Automated Generation of Emotive Virtual Humans
    Chuah, Joon Hao
    Rossen, Brent
    Lok, Benjamin
    INTELLIGENT VIRTUAL AGENTS, PROCEEDINGS, 2009, 5773 : 490 - 491
  • [38] Hand grasping strategy for virtual humans
    Pitarch, EP
    Yang, JZ
    Abdel-Malek, K
    Marler, T
    Proceedings of the Third IASTED International Conference on BIOMECHANICS, 2005, : 38 - 43
  • [39] The Benefits of Virtual Humans for Teaching Negotiation
    Gratch, Jonathan
    DeVault, David
    Lucas, Gale
    INTELLIGENT VIRTUAL AGENTS, IVA 2016, 2016, 10011 : 283 - 294
  • [40] Passive control architecture for virtual humans
    Rennuit, A
    Micaelli, A
    Merlhiot, X
    Andriot, C
    Rennuit, A
    Guillaume, F
    Chevassus, N
    Rennuit, A
    Chablat, D
    Chedmail, P
    2005 IEEE/RSJ INTERNATIONAL CONFERENCE ON INTELLIGENT ROBOTS AND SYSTEMS, VOLS 1-4, 2005, : 3688 - 3693