Twelve-month results for a randomized sham-controlled effectiveness trial of an in-home skills-based virtual reality program for chronic low back pain

被引:1
|
作者
Maddox, Todd [1 ]
Oldstone, Liesl [1 ]
Sackman, Josh [1 ]
Maddox, Roselani [1 ]
Adair, Takisha [1 ]
Ffrench, Kelsey [1 ]
Sparks, Charisse [2 ]
Darnall, Beth D. [3 ]
机构
[1] AppliedVR Inc, 16760 Stagg St,Suite 216, Van Nuys, CA 91406 USA
[2] Inspire Med Syst Inc, Golden Valley, MN USA
[3] Stanford Univ, Sch Med, Dept Anesthesiol Perioperat & Pain Med, Palo Alto, CA USA
关键词
Virtual Reality; Chronic pain; Cognitive behavioral therapy; COGNITIVE-BEHAVIORAL THERAPY; DISABILITY; INTENSITY; OUTCOMES; ADULTS;
D O I
10.1097/PR9.0000000000001182
中图分类号
Q189 [神经科学];
学科分类号
071006 ;
摘要
Introduction: Low-risk, accessible, and long-term effective nonpharmacologic behavioral interventions for chronic low back pain (cLBP) are needed. Pain education and cognitive behavioral therapy (CBT) are recommended first-line treatments, but access is poor, treatment effectiveness is variable, and long-term effectiveness is inconsistent. In-home virtual reality (VR)-delivered therapies might address these shortcomings because therapeutic content can be delivered in a consistent and quality-controlled manner. Objective: To determine whether a 56-session, self-administered in-home, Skills-Based VR program for cLBP (RelieVRx) yields long-term reductions in pain intensity and pain interference 12 months posttreatment in a large demographically diverse and clinically severe real-world sample. Methods: Participants were 1,093 demographically diverse individuals with self-reported nonmalignant cLBP >= 3 months duration and average pain intensity and interference scores >= 4/10. Participants were randomized to Skills-Based VR or active Sham, and data were collected from January 31, 2022 to October 31, 2023. Pretreatment to 12-month posttreatment analyses were conducted. Results: From baseline to 12 months posttreatment, Skills-Based VR reductions for average pain intensity (1.7 +/- 2.1) and pain interference (1.9 +/- 2.3) were robust and significantly greater than those found for Sham. More than half of Skills-Based VR participants reported at least a 2-point reduction in pain intensity, pain interference, or both at 12 months posttreatment. Conclusions: A standardized, in-home Skills-Based VR therapy is effective for reducing pain intensity and pain interference, and these effects are maintained to 12 months posttreatment.
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页数:7
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