Exploration of User Experience in Virtual Reality Environment. A Systematic Review

被引:0
作者
Oyedokun, Olaoluwa [1 ]
Alkahtani, Mohammed [1 ]
Duffy, Vincent G. [1 ]
机构
[1] Purdue Univ, W Lafayette, IN 47907 USA
来源
DIGITAL HUMAN MODELING AND APPLICATIONS IN HEALTH, SAFETY, ERGONOMICS AND RISK MANAGEMENT, PT I, DHM 2024 | 2024年 / 14709卷
关键词
User Experience; Virtual Reality; Applied Ergonomics; SIMULATION; EDUCATION;
D O I
10.1007/978-3-031-61060-8_23
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Virtual Reality (VR) is a computer-generated simulation that immerses users in a three-dimensional environment, often using a head-mounted display and motion tracking technology. It aims to replicate or simulate real and imaginary worlds, allowing users to interact with and navigate through these environments. VR finds applications in gaming, training, education, healthcare, design visualization, and virtual tourism, providing immersive and realistic experiences. Technology is continually evolving, with the potential to revolutionize various industries and how people engage with digital content. The evolving advancement in virtual reality is creating more rooms for immersive interactive options for the users. This technology is gradually taking over different aspects of human computer interaction, therefore the need to understand the user experience of this technology is of great interest to researchers in this field.
引用
收藏
页码:320 / 338
页数:19
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