Flash Card Learning Media in Physical Education Improves Students' Locomotor Movement Skills

被引:0
作者
Bikalawan, Sauqi Sawa [1 ]
Al Ardha, Muchamad Arif [1 ]
Indahwati, Nanik [1 ]
Wijaya, Andhega [1 ]
Nurhasan, Nurhasan [1 ]
Ridwan, Mochamad [1 ]
Yang, Chung Bing [2 ]
机构
[1] Surabaya State Univ, Surabaya, Indonesia
[2] Natl Dong Hwa Univ, Hualien, Taiwan
来源
REVISTA PANAMERICANA DE SALUD PUBLICA-PAN AMERICAN JOURNAL OF PUBLIC HEALTH | 2024年 / 57卷
关键词
elementary school; fundamental movement skills; tgmd-2; motor learning; COORDINATION; GAMES;
D O I
暂无
中图分类号
R1 [预防医学、卫生学];
学科分类号
1004 ; 120402 ;
摘要
Students' learning of locomotor movement skills sometimes has obstacles that become a challenge for Physical Education (PE) teachers. This research aims to find out how flash card learning media influences students' locomotor skills. This study involved 46 grade 3 students in elementary schools and aged 9-10 years. This research applies a pre-experimental method with a one group pretest posttest design. Test of Gross Motor Development - 2 (TGMD-2) is used as a research instrument to measure the development of students' locomotor skills. The TGMD-2 instrument used only focuses on locomotor movement tests. This research shows that flash card learning media has a significant influence on students' locomotor skills. The results of the pretest and posttest differences show a p-value of 0.00 (sig < 0.05) for the 4 test variables tested, Run, Gallop, Hop and Horizontal Jump. Meanwhile, the other 2 variables, Leap and Slide, show a p-value of 0.53 (sig < 0.05) and 0.22 (sig < 0.05), which means there is no difference or no increase. On the other hand, data percentage calculations present for the variable slide showed a slight increase of 4.58%. Meanwhile, for the leap variable, there is no percentage increase at all or 0.00%. The highest percentage increase was found in the gallop variable with a percentage of 37.95%. Flash card learning media has been proven to have a significant influence on students' locomotor skills. This learning media can also be used to vary the game-based PE learning model.
引用
收藏
页码:80 / 87
页数:8
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