Effect of screen configuration on the neck angle, muscle activity, and simulator sickness symptoms in virtual reality

被引:1
作者
Pokhrel, Sobhit [1 ]
Hwang, Jaejin [1 ]
机构
[1] Northern Illinois Univ, Dept Ind & Syst Engn, 590 Garden Rd,EB230, De Kalb, IL 60115 USA
来源
WORK-A JOURNAL OF PREVENTION ASSESSMENT & REHABILITATION | 2024年 / 79卷 / 01期
关键词
Virtual reality; screen configuration; neck motion; neck muscle activity; office work; simulator sickness; SPINE; MODEL; WORK;
D O I
10.3233/WOR-230230
中图分类号
R1 [预防医学、卫生学];
学科分类号
1004 ; 120402 ;
摘要
BACKGROUND: There is a lack of information about the optimal setup of multiple screen configurations in virtual reality (VR) office work. OBJECTIVE: The objective of this study was to evaluate the effects of different screen configurations on neck flexion, rotation, neck muscle activity, and simulator sickness symptoms during Virtual Reality (VR) office work. METHODS: Twelve participants (7 males; 21 to 27 years old) performed copy-paste and drag-drop tasks in three different screen configurations (single screen, primary-secondary screen, and double screen) in a randomized order. Optical motion capture system, electromyography (EMG) device, and simulator sickness questionnaire (SSQ) were used to measure the users' responses. RESULTS: Neck rotation angles, muscle activities, and VR sickness were significantly affected by the screen configurations (p p < 0.021). The primary-secondary screen showed the highest right rotation angle (median:-33.47 degrees) degrees ) and left sternocleidomastoid (SCM) muscle activities (median: 12.57%MVC). Both single (median: 22.42) and primary-secondary (median: 22.40) screen showed the highest value of SSQ. CONCLUSIONS: The screen configurations in VR could be an important design factor affecting the users' physical demands of the neck and VR sickness symptoms. Asymmetric neck rotations caused by the primary-secondary screen conditions should be avoided.
引用
收藏
页码:167 / 175
页数:9
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