Use of Augmented Reality Technology to Construct Narrative Gamified Museum Guide System

被引:0
作者
Lee, Chun-I. [1 ]
Huang, Ya-Ling [1 ]
Xiao, Fu-Ren [1 ]
Kuo, Tai-Wei [1 ]
Hsu, Yi-Wen [1 ]
机构
[1] Natl Taiwan Univ Arts, Dept Multimedia & Animat Arts, Taipei, Taiwan
来源
XR AND METAVERSE, XR-METAVERSE CONFERENCE 2023 | 2024年
关键词
Augmented reality; Narration; Gamification; Guide system; GAMIFICATION; FLOW;
D O I
10.1007/978-3-031-50559-1_12
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Augmented reality (AR) has recently become an integral technology in enhancing museum experiences and attracting younger visitors by using virtual elements to extend content. In this study, we employedARtechnology to construct a narrative gamified museum guide app for the Exhibition on International Concern for Taiwanese Political Prisoners. The app links international aid cases that took place in different time periods using a linear narrative, thereby giving visitors an understanding of the historical stories through interactions in each background. After completing all of the missions, the visitors could leave their personal declarations through the app, which were then uploaded to a cloud and immediately projected onto a wall. This enabled the visitors' comments to become part of the exhibition. The gamified guide app had three main functions: (1) linking together cases involving international aid in different time periods using a fictitious story, (2) triggering events using AR scanning, and (3) allowing visitors to leave declarations that became part of the exhibition. The results show that almost 70% of visitors used the app to guide them to different parts of the exhibition, participated in interactions with the exhibition, and were clear about the ideas that the exhibition wished to convey. This study provides a reference on how to turn the passive viewing of visitors into active interactions as well as how to translate and integrate visitor actions into an exhibition.
引用
收藏
页码:152 / 160
页数:9
相关论文
共 50 条
[31]   A Meals Ordering System by Using Augmented Reality Technology [J].
Lee, Yi-Shiun ;
Fanjiang, Yong-Yi ;
Hung, Chi-Huang ;
Huang, Hsin-Yu .
2019 IEEE INTERNATIONAL CONFERENCE ON CONSUMER ELECTRONICS - TAIWAN (ICCE-TW), 2019,
[32]   Operation Support System based on Augmented Reality Technology [J].
Osawa, Tatsuya ;
Shimamura, Jun ;
Taniguchi, Yukinobu .
2014 IEEE 38TH ANNUAL INTERNATIONAL COMPUTERS, SOFTWARE AND APPLICATIONS CONFERENCE (COMPSAC), 2014, :608-609
[33]   Augmented Reality in Minimally Invasive Spinal Surgery: A Narrative Review of Available Technology [J].
Pierzchajlo, Noah ;
Stevenson, Taylor C. ;
Huynh, Huey ;
Nguyen, Jimmy ;
Boatright, Samuel ;
Arya, Priya ;
Chakravarti, Sachiv ;
Mehrki, Yusuf ;
Brown, Nolan J. ;
Gendreau, Julian ;
Lee, Seung Jin ;
Chen, Selby G. .
WORLD NEUROSURGERY, 2023, 176 :35-42
[34]   Development of an English Words Learning System utilizes 3D Markers with Augmented Reality Technology [J].
Bi Zhenming ;
Mayu, Urata ;
Mamoru, Endo ;
Tatami, Yasuda .
2017 IEEE 6TH GLOBAL CONFERENCE ON CONSUMER ELECTRONICS (GCCE), 2017,
[35]   The Application of Augmented Reality Technology on Museum Exhibition-A Museum Display Project in Mawangdui Han Dynasty Tombs [J].
Han, Dong ;
Li, Xujie ;
Zhao, Tianjiao .
VIRTUAL, AUGMENTED AND MIXED REALITY, 2017, 10280 :394-403
[36]   The Combined Application of Augmented Reality and Guide Template Technology in the Treatment of Nasal Deformities [J].
Huang, Chenyu ;
Zeng, Wei ;
Chen, Juntian ;
Liu, Chang ;
Xiong, Yutao ;
Luo, Dan ;
Tang, Wei .
JOURNAL OF CRANIOFACIAL SURGERY, 2021, 32 (07) :2431-2434
[37]   Enhancing The Visitors Learning Experience in SMB II Museum Using Augmented Reality Technology [J].
Puspasari, Shinta ;
Suhandi, Nazori ;
Iman, Jaya Nur .
PROCEEDING OF 2019 INTERNATIONAL CONFERENCE ON ELECTRICAL ENGINEERING AND INFORMATICS (ICEEI), 2019, :296-300
[38]   Formation of Virtual Tours with the Use of Augmented Reality Information Technology [J].
Bakhmut, Roman ;
Kunanets, Nataliia ;
Rzheuskyi, Antonii ;
Pasichnyk, Volodymyr ;
Kut, Vasyl ;
Volkov, Oleksandr ;
Tsmots, Ivan .
COLINS 2021: COMPUTATIONAL LINGUISTICS AND INTELLIGENT SYSTEMS, VOL I, 2021, 2870
[39]   USE OF AUGMENTED REALITY TECHNOLOGY TO ENHANCE COMPREHENSION OF CONSTRUCTION ASSEMBLIES [J].
Bademosi, Fopefoluwa ;
Blinn, Nathan ;
Issa, Raja R. A. .
JOURNAL OF INFORMATION TECHNOLOGY IN CONSTRUCTION, 2019, 24 :58-79
[40]   Review on the Use of Augmented Reality Technology on Computational Thinking Education [J].
Kim, Jung-Soon ;
Choi, YoungMi ;
Kim, Sung-Hee .
XR AND METAVERSE, XR-METAVERSE CONFERENCE 2024, 2025, :59-71