A Framework to Design Virtual Reality Mirror Therapy (VRMT) for Motor Rehabilitation in Post-Stroke Survivors: Dosage, Motivation, Task Difficulty, Feedback and Mechanism

被引:0
作者
Strong, Bethany [1 ]
Zeng, Biao [1 ]
McCarthy, Peter [2 ]
Roula, Ali [3 ]
Guo, Liucheng [4 ]
机构
[1] Univ South Wales, Dept Psychol, Pontypridd, M Glam, Wales
[2] Univ South Wales, Fac Life Sci & Educ, Pontypridd, Wales
[3] Univ South Wales, Fac Comp Engn & Sci, Pontypridd, Wales
[4] Capital Univ Phys Educ & Sports, Beijing, Peoples R China
来源
2024 IEEE GAMING, ENTERTAINMENT, AND MEDIA CONFERENCE, GEM 2024 | 2024年
关键词
motor rehabilitation; stroke; VRMT; mirror neuron; mirror therapy; virtual reality; FUNCTIONAL RECOVERY; STROKE PATIENTS; PLASTICITY; FMRI; NEUROREHABILITATION; SYSTEM;
D O I
10.1109/GEM61861.2024.10585516
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
The primary goal of mirror therapy is to alleviate symptoms and improve motor function and perception. It involves using a mirror to create a visual illusion that the affected limb is moving regularly and painlessly. Mirror therapy is often used in conjunction with traditional physical and occupational therapy methods and has been studied for post-stroke rehabilitation. However, mirror therapy effectiveness can vary among individuals. Virtual reality mirror therapy (VRMT) is an advanced application of mirror therapy that utilises virtual reality technology to enhance rehabilitation. While traditional mirror therapy uses a physical mirror to create the illusion of movement in the affected limb, VR mirror therapy takes advantage of immersive digital environments to provide a more engaging and customizable experience. This approach is particularly beneficial for stroke rehabilitation. The paper summarises four key design factors: e dosage, motivation, task difficulty and sensory feedback. In addition, it indicates the potential role of mirror neurons in both mirror therapy and VRMT and highlights three areas for future VRMT studies.
引用
收藏
页码:304 / 309
页数:6
相关论文
共 56 条
[41]   Experimental Study on Upper-Limb Rehabilitation Training of Stroke Patients Based on Adaptive Task Level: A Preliminary Study [J].
Pan, Lizheng ;
Song, Aiguo ;
Wang, Simei ;
Duan, Suolin .
BIOMED RESEARCH INTERNATIONAL, 2019, 2019
[42]   Increasing upper limb training intensity in chronic stroke using embodied virtual reality: a pilot study [J].
Perez-Marcos, Daniel ;
Chevalley, Odile ;
Schmidlin, Thomas ;
Garipelli, Gangadhar ;
Serino, Andrea ;
Vuadens, Philippe ;
Tadi, Tej ;
Blanke, Olaf ;
Millan, Jose D. R. .
JOURNAL OF NEUROENGINEERING AND REHABILITATION, 2017, 14
[43]   Interventions for improving upper limb function after stroke [J].
Pollock, Alex ;
Farmer, Sybil E. ;
Brady, Marian C. ;
Langhorne, Peter ;
Mead, Gillian E. ;
Mehrholz, Jan ;
van Wijck, Frederike .
COCHRANE DATABASE OF SYSTEMATIC REVIEWS, 2014, (11)
[44]   The potential for utilizing the "mirror neurone system" to enhance recovery of the severely affected upper limb early after stroke: A review and hypothesis [J].
Pomeroy, VM ;
Clark, CA ;
Miller, JSG ;
Baron, JC ;
Markus, HS ;
Tallis, RC .
NEUROREHABILITATION AND NEURAL REPAIR, 2005, 19 (01) :4-13
[45]  
Rinderknecht MD, 2013, 2013 WORLD HAPTICS CONFERENCE (WHC), P277, DOI 10.1109/WHC.2013.6548421
[46]   What is the impact of user affect on motor learning in virtual environments after stroke? A scoping review [J].
Rohrbach, Nina ;
Chicklis, Emily ;
Levac, Danielle Elaine .
JOURNAL OF NEUROENGINEERING AND REHABILITATION, 2019, 16 (1)
[47]   Motor rehabilitation and brain plasticity after hemiparetic stroke [J].
Schaechter, JD .
PROGRESS IN NEUROBIOLOGY, 2004, 73 (01) :61-72
[48]   The study of auditory and haptic signals in a virtual reality-based hand rehabilitation system [J].
Shing, CY ;
Fung, CP ;
Chuang, TY ;
Penn, IW ;
Doong, JL .
ROBOTICA, 2003, 21 :211-218
[49]  
Shirzad N, 2013, INT C REHAB ROBOT
[50]  
Spiss S, 2018, P IEEE RAS-EMBS INT, P279, DOI 10.1109/BIOROB.2018.8488133