Evaluation of metaverse use intention in software education of university students: combining technology acceptance model with external variables

被引:0
|
作者
Celik, Kamil [1 ]
Ayaz, Ahmet [2 ]
机构
[1] Bartin Univ, Dept Management Informat Syst, Fac Econ & Adm Sci, TR-74110 Bartin, Turkiye
[2] Karadeniz Tech Univ, Digital Transformat Off, TR-61080 Trabzon, Turkiye
来源
ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT | 2025年 / 73卷 / 01期
关键词
Metaverse; Technology acceptance; Software education; Management information systems; PERSONAL INNOVATIVENESS; INFORMATION-TECHNOLOGY; PERCEIVED USEFULNESS; ADOPTION; ATTRIBUTES; INTERNET; EASE;
D O I
10.1007/s11423-024-10415-4
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Technological advancements in recent years have accelerated the development of information and communication technologies, introducing numerous innovations. One prominent innovation is the concept of the metaverse, which has gained significant popularity and is increasingly influencing various sectors, including the economy, art, entertainment, and education. Despite its growing relevance, there is a practical gap in understanding how management information systems students in T & uuml;rkiye perceive the use of the metaverse for software education. This study aims to address this gap by exploring students' perceptions and identifying the factors that influence their intentions to use the metaverse. The conceptual model includes adoption characteristics such as traibility, observability, compatibility, and complexity, as well as user satisfaction, personal innovativeness, and the structures of the technology acceptance model. The data of the study were obtained from 877 students, and the collected data were analyzed utilizing the structural equation modeling technique. The results indicate that personal innovativeness positively influences perceived usefulness and perceived ease of use. However, perceived observability, user compatibility, and perceived traibility did not significantly impact user satisfaction. Conversely, perceived usefulness, user satisfaction, and perceived ease of use positively affect students' intentions to use the metaverse for software education. This study offers valuable contributions to the metaverse literature, educators, field experts, and researchers.
引用
收藏
页码:641 / 662
页数:22
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