Motives for Playing Video Games as Predictors of Life Satisfaction in Croatian Players of Online Video Games
被引:0
|
作者:
Lackovic, Jana Kiralj
论文数: 0引用数: 0
h-index: 0
机构:
Sveuciliste Zagrebu, Filozofski Fak, Ivana Luc 3, Zagreb 10000, CroatiaSveuciliste Zagrebu, Filozofski Fak, Ivana Luc 3, Zagreb 10000, Croatia
Lackovic, Jana Kiralj
[1
]
机构:
[1] Sveuciliste Zagrebu, Filozofski Fak, Ivana Luc 3, Zagreb 10000, Croatia
来源:
PSIHOLOGIJSKE TEME
|
2024年
/
33卷
/
02期
关键词:
video games;
motivation;
gamers;
personal wellbeing;
life satisfaction;
GAMING QUESTIONNAIRE;
PERSONALITY;
MOTIVATION;
ADDICTION;
SYMPTOMS;
D O I:
10.31820/pt.33.2.10
中图分类号:
B84 [心理学];
学科分类号:
04 ;
0402 ;
摘要:
The psychology of video games is a growing area which began with the research of negative effects of gaming on players, but is increasingly turning to positive effects, and lately the reasons for engaging in this form of entertainment. Models of motivation for playing video games are being intensively developed. They consider the specifics of this area broader than the usual division into intrinsic and extrinsic motives for play or satisfying the basic psychological needs by playing. The aim of this study was to test one such model, i.e., to examine whether and to what extent factors of motivation for playing video games predict life satisfaction in online video game players. Participants were approached through websites specialized in the culture of playing video games in Croatia, and the snowball technique. The study involved 411 video game players, predominantly male, in younger adulthood. On average, they spent two and a half hours a day playing. Through structural equation modelling, it was found that motivation to play video games explained a fifth of the variability of life satisfaction in online video game players. Two factors of motivation proved to be significant in predicting life satisfaction - Achievement and Escapism. Players who play to achieve a high level of their character, collect unique items and pieces of equipment, and to generally exercise power, as well as those who play to escape reality and not think about their problems have shown lower levels of life satisfaction. The findings point to the diversity of motives for playing video games and the importance of individual motives in explaining the motivation to play.
机构:
Nepean Blue Mt Local Hlth Dist, Nepean Anxiety Disorders Clin, Penrith, NSW 2751, Australia
Univ Sydney, Sydney Med Sch Nepean, Discipline Psychiat, Sydney, NSW 2006, AustraliaNepean Blue Mt Local Hlth Dist, Nepean Anxiety Disorders Clin, Penrith, NSW 2751, Australia
Berle, David
Starcevic, Vladan
论文数: 0引用数: 0
h-index: 0
机构:
Univ Sydney, Sydney Med Sch Nepean, Discipline Psychiat, Sydney, NSW 2006, AustraliaNepean Blue Mt Local Hlth Dist, Nepean Anxiety Disorders Clin, Penrith, NSW 2751, Australia
Starcevic, Vladan
Porter, Guy
论文数: 0引用数: 0
h-index: 0
机构:
Nepean Hosp, Dept Psychiat, Penrith, NSW, AustraliaNepean Blue Mt Local Hlth Dist, Nepean Anxiety Disorders Clin, Penrith, NSW 2751, Australia
机构:
imec-mict-Ghent University, Ghent
Trimbos Institute, Netherlands Institute of Mental Health and Addiction, Da Costakade 45, Utrechtimec-mict-Ghent University, Ghent
Van Rooij A.J.
Daneels R.
论文数: 0引用数: 0
h-index: 0
机构:
imec-mict-Ghent University, Ghent
Institute for Media Studies (IMS), University of Leuven, Leuvenimec-mict-Ghent University, Ghent