The Impact of Visual Feedback and Avatar Presence on Balance in Virtual Reality

被引:0
作者
Resch, Stefan [1 ,2 ]
Tiwari, Rohan Brijesh [2 ]
Vankawala, Heer Rakeshkumar [2 ]
Singh, Priya [2 ]
Rafati, Mustafa [2 ]
Schwind, Valentin [2 ]
Voelz, Diana [2 ]
Sanchez-Morillo, Daniel [1 ]
机构
[1] Univ Cadiz, Cadiz, Spain
[2] Frankfurt UAS, Frankfurt, Germany
来源
PROCEEDINGS OF THE 2024 CONFERENCE ON MENSCH UND COMPUTER, MUC 2024 | 2024年
关键词
Virtual Reality; Balance Board; Visual Feedback; Human Avatar;
D O I
10.1145/3670653.3677472
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Balance board training is a promising method to enhance physical rehabilitation for humans with motor problems through interactive exercises. Previous work highlighted the benefts of balance board training in virtual reality (VR) compared to conventional methods. However, it is still unclear how visual target feedback and the presence of an avatar influence balance behavior in immersive environments. We conducted an experimental user study with 24 participants without motor impairments to investigate the effects of visual target feedback and a human avatar on balance performance and perceived workload in VR. Quantitative results show that visual target feedback significantly improves balance performance without increasing workload in VR. In contrast, an avatar shows no effect on performance and workload, which is also confrmed by qualitative feedback. Finally, we discuss the implications of our study for future developments of virtual balance board training exercises and highlight potential applications of visual target feedback.
引用
收藏
页码:555 / 559
页数:5
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