Sick in the Car, Sick in VR? Understanding How Real-World Susceptibility to Dizziness, Nausea, and Eye Strain Influences VR Motion Sickness

被引:3
作者
Hein, Oliver [1 ]
Rauschnabel, Philipp [1 ]
Hassib, Mariam [1 ]
Alt, Florian [1 ]
机构
[1] Univ Bundeswehr Munich, Munich, Germany
来源
HUMAN-COMPUTER INTERACTION - INTERACT 2023, PT II | 2023年 / 14143卷
关键词
virtual reality; motion sickness; resolution; SENSORY CONFLICT; VIRTUAL-REALITY; QUESTIONNAIRE; EXPERIENCE; GENDER; INDEX; AGE;
D O I
10.1007/978-3-031-42283-6_30
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
A substantial number of Virtual Reality (VR) users (studies report 30-80%) suffer from cyber sickness, a negative experience caused by a sensory mismatch of real and virtual stimuli. Prior research proposed different mitigation strategies. Yet, it remains unclear how effectively they work, considering users' real-world susceptibility to motion sickness. We present a lab experiment, in which we assessed 146 users' real-world susceptibility to nausea, dizziness, and eye strain before exposing them to a roller coaster ride with low or high visual resolution. We found that nausea is significantly lower for higher resolution but real-world motion susceptibility has a much stronger effect on dizziness, nausea, and eye strain. Our work points towards a need for research investigating the effectiveness of approaches to mitigate motion sickness so as not to include them from VR use and access to the metaverse.
引用
收藏
页码:552 / 573
页数:22
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