Understanding Gender Effects in Game-Based Learning: The Role of Self-Explanation

被引:0
作者
Richey, J. Elizabeth [1 ]
Nguyen, Huy A. [2 ]
Mehrvarz, Mahboobeh [2 ]
Else-Quest, Nicole [3 ]
Arroyo, Ivon [4 ]
Baker, Ryan S. [5 ]
Stec, Hayden [2 ]
Hammer, Jessica [2 ]
McLaren, Bruce M. [2 ]
机构
[1] Univ Pittsburgh, Pittsburgh, PA 15260 USA
[2] Carnegie Mellon Univ, Pittsburgh, PA 15213 USA
[3] Univ North Carolina Chapel Hill, Chapel Hill, NC 27599 USA
[4] Univ Massachusetts Amherst, Amherst, MA 01003 USA
[5] Univ Penn, Philadelphia, PA 19104 USA
来源
ARTIFICIAL INTELLIGENCE IN EDUCATION, PT I, AIED 2024 | 2024年 / 14829卷
基金
美国国家科学基金会;
关键词
Digital Learning Game; Gender Studies; Self-Explanation; Hints; COMPUTER-BASED GAME; STEREOTYPE THREAT; MATH; MATHEMATICS;
D O I
10.1007/978-3-031-64302-6_15
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We conducted a 2 x 2 study comparing the digital learning game Decimal Point to a comparable non-game tutor with or without self-explanation prompting. We expected to replicate previous studies showing the game improved learning compared to the non-game tutor, and that self-explanation prompting would enhance learning across platforms. Additionally, prior research with Decimal Point suggested that self-explanation was driving gender differences in which girls learned more than boys. To better understand these effects, we manipulated the presence of self-explanation prompts and incorporated a multidimensional gender measure. We hypothesized that girls and students with stronger feminine-typed characteristics would learn more than boys and students with stronger masculine-typed characteristics in the game with self-explanation condition, but not in the game without self-explanation or in the non-game conditions. Results showed no advantage for the game over the non-game or for including self-explanation, but an analysis of hint usage indicated that students in the game conditions used (and abused) hints more than in the non-game conditions, which in turn was associated with worse learning outcomes. When we controlled for hint use, students in the game conditions learned more than students in the non-game tutor. We replicated a gender effect favoring boys and students with masculine-typed characteristics on the pretest, but there were no gender differences on the posttests. Finally, results indicated that the multidimensional framework explained variance in pretest performance better than a binary gender measure, adding further evidence that this framework may be a more effective, inclusive approach to understanding gender effects in game-based learning.
引用
收藏
页码:206 / 219
页数:14
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