Comparison of Tutorial Methods in Virtual Reality Games for a Better User Experience

被引:3
作者
Lee, Yuryeon [1 ]
Kim, Guyeop [2 ]
Lee, Kang Hoon [3 ]
Park, Jaehyun [4 ]
Kim, Hyun K. [1 ,2 ]
机构
[1] Kwangwoon Univ, Dept Artificial Intelligence Convergence, Seoul 01897, South Korea
[2] Kwangwoon Univ, Sch Informat Convergence, Seoul 01897, South Korea
[3] Kwangwoon Univ, Sch Software, Seoul 01897, South Korea
[4] Incheon Natl Univ INU, Dept Ind & Management Engn, Incheon 22012, South Korea
来源
APPLIED SCIENCES-BASEL | 2024年 / 14卷 / 16期
关键词
virtual reality game; user experience; usability; tutorial design; tutorial interface; OUTCOMES;
D O I
10.3390/app14167141
中图分类号
O6 [化学];
学科分类号
0703 ;
摘要
The commercialisation of virtual reality (VR) headsets has made them more affordable and popular in gaming and entertainment. The natural interaction between the VR environment and users can maximise immersion and is crucial to VR gaming. Despite their growing popularity, educational VR games prioritise learning over immersion and require users to learn to interact with and play games using tutorials. Herein, we developed a game named Numverse with an accompanying tutorial. After selecting the tutorial content, we programmed the user interface and proposed a delivery method for the tutorial. We evaluated the user experience based on the effects of the presence or absence of the tutorial and its mode of delivery. The tutorials were of three types: no tutorial, instruction-screen tutorial, and context-sensitive tutorial, with the latter being the most preferred. The evaluation results show that presence, ability to learn controls, intrinsic motivation, and learning effectiveness are higher for the instruction-screen and context-sensitive tutorials than for no tutorial. On average, users experienced more motion sickness in the no-tutorial case, with a significant difference in nausea items. This study asserts the importance of tutorials in VR games, and its findings could improve user experience in future VR games.
引用
收藏
页数:16
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