共 50 条
- [1] Do Individual Differences Modulate the Effect of Agency on Learning Outcomes with a Serious Game? LEARNING AND COLLABORATION TECHNOLOGIES. HUMAN AND TECHNOLOGY ECOSYSTEMS, LCT 2020, PT II, 2020, 12206 : 254 - 266
- [2] Lean Product Development: Serious Game and Evaluation of the Learning Outcomes ADVANCES IN PRODUCTION MANAGEMENT SYSTEMS: COMPETITIVE MANUFACTURING FOR INNOVATIVE PRODUCTS AND SERVICES, AMPS 2012, PT I, 2013, 397 : 590 - 597
- [3] BrainPlay: Serious Game, Serious Learning? PROCEEDINGS OF THE 9TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2015), 2015, : 680 - 686
- [6] Serious Use of a Serious Game for Language Learning ARTIFICIAL INTELLIGENCE IN EDUCATION: BUILDING TECHNOLOGY RICH LEARNING CONTEXTS THAT WORK, 2007, 158 : 67 - +
- [8] Aligning a Serious Game, Secure Programming and CyBOK-Linked Learning Outcomes 7TH IEEE EUROPEAN SYMPOSIUM ON SECURITY AND PRIVACY WORKSHOPS (EUROS&PW 2022), 2022, : 486 - 495
- [9] IMPACT OF LEARNING BADGES IN A SERIOUS GAME 9TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES (EDULEARN17), 2017, : 8256 - 8262
- [10] A PROTOTYPE OF A SERIOUS GAME FOR LEARNING PORTUGUESE INTED2016: 10TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE, 2016, : 4588 - 4594