Introducing "The Sustainable Port": a Serious Game to Study Decision-Making in Port-Related Environments

被引:0
作者
Guglielmo, Gianluca [1 ]
Klincewicz, Michal [1 ]
In't Veld, Elisabeth Huis [1 ]
Spronck, Pieter [1 ]
机构
[1] Tilburg Univ, Dept Cognit Sci & Artificial Intelligence, Tilburg, Netherlands
来源
2024 IEEE GAMING, ENTERTAINMENT, AND MEDIA CONFERENCE, GEM 2024 | 2024年
关键词
Serious games; Decision-making; Maritime Port; Climate Change; Complexity;
D O I
10.1109/GEM61861.2024.10585733
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
In this paper, we report on the development of The Sustainable Port video game, which aims to simulate the complex dynamics and decisions occurring in the present and future development of a port area considering environmental aspects (CO2 emissions) and profit. To evaluate if this game fulfills its purpose, we asked 75 students and 34 employees at the Port of Rotterdam (PoR) to play The Sustainable Port. Our results show that PoR employees score higher than students suggesting a transfer between real-life experience of being an employee in the port and performance in the game. Furthermore, port participants reported that The Sustainable Port can be successfully used to start discussions about the future of the Port of Rotterdam and to raise awareness about the complexity characterizing the decision-making processes occurring in a port environment. Our results, taken together, provide evidence of the effectiveness of The Sustainable Port in simulating dynamics occurring in port development and give us optimism about future applications.
引用
收藏
页码:502 / 507
页数:6
相关论文
共 15 条
  • [1] Akinwande MO., 2015, Open J. Stat, V5, P754, DOI DOI 10.4236/OJS.2015.57075
  • [2] Collaborative open training with serious games: Relations, culture, knowledge, innovation, and desire
    Allal-Cherif, Oihab
    Bidan, Marc
    [J]. JOURNAL OF INNOVATION & KNOWLEDGE, 2017, 2 (01): : 31 - 38
  • [3] [Anonymous], 2009, Ethically Notable Videogames: Moral Dilemmas and Gameplay
  • [4] Brooke J., 1986, SUS-A quick and dirty usability scale
  • [5] Advanced methods for missing values imputation based on similarity learning
    Fouad, Khaled M.
    Ismail, Mahmoud M.
    Azar, Ahmad Taher
    Arafa, Mona M.
    [J]. PEERJ COMPUTER SCIENCE, 2021, 7
  • [6] Descriptive Statistics and Normality Tests for Statistical Data
    Mishra, Prabhaker
    Pandey, Chandra M.
    Singh, Uttam
    Gupta, Anshul
    Sahu, Chinmoy
    Keshri, Amit
    [J]. ANNALS OF CARDIAC ANAESTHESIA, 2019, 22 (01) : 67 - 72
  • [7] Serious gaming for port development as a learning tool: a case study of port constructor
    Ningrum, A. D.
    Van Schuylenburg, M.
    [J]. 5TH INTERNATIONAL CONFERENCE ON TROPICAL AND COASTAL REGION ECO DEVELOPMENT, 2020, 530
  • [8] Measuring Cognitive Load Using In-Game Metrics of a Serious Simulation Game
    Sevcenko, Natalia
    Ninaus, Manuel
    Wortha, Franz
    Moeller, Korbinian
    Gerjets, Peter
    [J]. FRONTIERS IN PSYCHOLOGY, 2021, 12
  • [9] Sicart M, 2010, Values between Systems: Designing Ethical Gameplay
  • [10] State of play: Video games and moral engagement
    Staines, Dan
    Consalvo, Mia
    Stangeby, Adam
    Pedraca, Samia
    [J]. JOURNAL OF GAMING AND VIRTUAL WORLDS, 2019, 11 (03) : 271 - 288