Does Immersive VR Increase Learning Gain When Compared to a Non-immersive VR Learning Experience?

被引:21
作者
Mahmoud, Khadija [1 ]
Harris, Isaac [1 ]
Yassin, Husam [1 ]
Hurkxkens, Thomas J. [1 ]
Matar, Omar K. [1 ]
Bhatia, Nitesh [1 ]
Kalkanis, Irene [1 ]
机构
[1] Imperial Coll London, London SW7 2AZ, England
来源
LEARNING AND COLLABORATION TECHNOLOGIES. HUMAN AND TECHNOLOGY ECOSYSTEMS, LCT 2020, PT II | 2020年 / 12206卷
关键词
Virtual reality; Education; Medicine; Self-directed learning; Active learning; VIRTUAL-REALITY; EDUCATION; FUTURE; VIDEO;
D O I
10.1007/978-3-030-50506-6_33
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Currently, computer assisted learning and multimedia form a key part of teaching. Interactivity and feedback are valuable in promoting active as opposed to passive learning. The study is conducted as an assessment of the impact of immersive VR on learning gain compared with a non-immersive video capture of VR, with a primary research question focusing on exploring learning gain and a secondary question exploring user experience, whereby understanding this is paramount to recognizing how to achieve a complete and effective learning experience. The study found immersive VR to significantly increase learning gain whilst two key measures of reported experience; enjoyment and concentration, also appeared significantly higher for the immersive VR learners. The study suggests extensive avenues for further research in this growing field, recognizing the need to appeal to a variety of students' learning preferences. For educators, the relevance of self-directed and student-centered learning to enable active learning in the immersive tool is highlighted. Findings of such VR-based studies can be applied across several disciplines, including medical education; providing opportunity for users to learn without real-world consequences of error such as in surgical intervention.
引用
收藏
页码:480 / 498
页数:19
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