Behavioural engagement with notes and note content in digital game-based vocabulary learning and their effects on EFL vocabulary development

被引:2
作者
Zhang, Ruofei [1 ]
Zou, Di [2 ]
Cheng, Gary [1 ]
机构
[1] Educ Univ Hong Kong, Dept Math & Informat Technol, Hong Kong, Peoples R China
[2] Lingnan Univ, Ctr English & Addit Languages, Hong Kong, Peoples R China
关键词
Digital game-based learning; eye-tracking; note-taking; note-reviewing; technology-enhanced language learning; vocabulary learning; FRAMEWORK; WORDS;
D O I
10.1080/17501229.2024.2385636
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
PurposeResearch on digital game-based vocabulary learning (DGBVL) has rapidly grown. Most of these studies have overlooked note use based on two tacit assumptions: (a) learners do not need notes in DGBVL, and (b) note use reduces the effectiveness of DGBVL. However, evidence suggests that vocabulary learners may need notes, and note use can promote vocabulary knowledge development in various settings, which may be generalised to DGBVL.MethodologyTo test the assumptions and gain a deeper understanding of DGBVL, we conducted a study involving 50 Chinese university students who learned vocabulary in a DGBVL programme that allowed note use. Data were collected using a Tobii X2-30 eye tracker, tests of productive vocabulary knowledge, and interviews.FindingsThe finding showed that in note-allowed DGBVL, learners actively used notes and created six types of note content: spellings, meanings, L1 equivalents, word learning strategies, parts of speech and example phrases and sentences. Writing example phrases and sentences in notes significantly promoted vocabulary knowledge development, while word spellings in notes and frequent fixations on notes had the opposite effects.OriginalityBased on the findings, we reject the two tacit assumptions of note use in DGBVL and suggest explicit training on note use in DGBVL.
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页数:20
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