Basketball Video Analysis for Automated Game Data Acquisition Deep Learning

被引:0
作者
Garcia, Diego Rodriguez [1 ]
Yu, Xinrui [1 ]
Saniie, Jafar [1 ]
机构
[1] IIT, Dept Elect & Comp Engn, Embedded Comp & Signal Proc ECASP Res Lab, Chicago, IL 60616 USA
来源
2024 IEEE INTERNATIONAL CONFERENCE ON ELECTRO INFORMATION TECHNOLOGY, EIT 2024 | 2024年
关键词
Sports Video Analysis; Deep Learning; Object Detector; YOLOv8; Object Tracking;
D O I
10.1109/eIT60633.2024.10609874
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The utilization of data analytics to gain insights into the game of basketball has seen a remarkable surge in the past decade. Leagues such as the National Basketball Association are continuously exploring innovative methods to analyze game data, an approach that has significantly influenced the dynamics of the game. But to perform these analyses, a growing amount of data is needed, which is traditionally annotated by humans. This work proposes a 3-stage system able to automatically acquire relevant basketball game data from a broadcast video. The first stage is an object detector combined with a tracking algorithm to extract the main elements present in a basketball game video. Then, the players' visual information is analyzed to identify the players based on pixel color analysis and number recognition. Finally, a statistics generation algorithm assigns the game events to the corresponding player and team, so that the system can be used as an aid for box score annotation in major leagues, low-cost annotation in amateur games, or in-depth game video analysis.
引用
收藏
页码:173 / 178
页数:6
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