Virtual and Augmented Reality in Science, Technology, Engineering, and Mathematics (STEM) Education: An Umbrella Review

被引:2
作者
Zhang, Yiqun [1 ]
Feijoo-Garcia, Miguel A. [1 ]
Gu, Yiyin [2 ]
Popescu, Voicu [2 ]
Benes, Bedrich [2 ]
Magana, Alejandra J. [1 ]
机构
[1] Purdue Univ, Dept Comp & Informat Technol, 401 N Grant St, W Lafayette, IN 47907 USA
[2] Purdue Univ, Dept Comp Sci, 305 N Univ St, W Lafayette, IN 47907 USA
基金
美国国家科学基金会;
关键词
extended reality; virtual reality; augmented reality; umbrella review; prisma; STEM education;
D O I
10.3390/info15090515
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The application of extended reality (XR) technology in education has been growing for the last two decades. XR offers immersive and interactive visualization experiences that can enhance learning by making it engaging. Recent technological advances have led to the availability of high-quality and affordable XR headsets. These advancements have spurred a wave of research focused on designing, implementing, and validating XR educational interventions. Limited literature focuses on the recent trends of XR within science, technology, engineering, and mathematics (STEM) education. Thus, this paper presents an umbrella review that explores the exploding field of XR and its transformative potential in STEM education. Using six online databases, the review zoomed in on 17 out of 1972 papers on XR for STEM education, published between 2020 and 2023, following the Preferred Reporting Items for Systematic reviews and Meta-Analyses (PRISMA) guidelines. The results highlighted the types of XR technology applied (i.e., virtual reality and augmented reality), the specific STEM disciplines involved, the focus of each study reviewed, and the major findings from recent reviews. Overall, the educational benefits of using XR technology in STEM education are apparent: XR boosts student motivation, facilitates learning engagement, and improves skills, for example. However, using XR in education still has challenges that must be addressed, such as the physical discomfort of the learner wearing the XR headset and technical glitches. Besides revealing trends of using XR in STEM education, this umbrella review encourages reflection on current practices and suggests ways to apply XR to STEM education effectively.
引用
收藏
页数:25
相关论文
共 65 条
[11]   A Review of Extended Reality (XR) Technologies for Manufacturing Training [J].
Doolani, Sanika ;
Wessels, Callen ;
Kanal, Varun ;
Sevastopoulos, Christos ;
Jaiswal, Ashish ;
Nambiappan, Harish ;
Makedon, Fillia .
TECHNOLOGIES, 2020, 8 (04)
[12]   A framework utilizing augmented reality to improve critical thinking ability and learning gain of the students in Physics [J].
Faridi, Harun ;
Tuli, Neha ;
Mantri, Archana ;
Singh, Gurjinder ;
Gargrish, Shubham .
COMPUTER APPLICATIONS IN ENGINEERING EDUCATION, 2021, 29 (01) :258-273
[13]   Integrating augmented reality into problem based learning: The effects on learning achievement and attitude in physics education [J].
Fidan, Mustafa ;
Tuncel, Meric .
COMPUTERS & EDUCATION, 2019, 142
[14]   The Virtual Reality Radiology Workstation: Current Technology and Future Applications [J].
Gamba, Iain A. D. ;
Hartery, Angus .
CANADIAN ASSOCIATION OF RADIOLOGISTS JOURNAL-JOURNAL DE L ASSOCIATION CANADIENNE DES RADIOLOGISTES, 2024, 75 (03) :479-487
[15]   CHROMOPHORE-CONTAINING PEPTIDE SEQUENCES IN C-PHYCOCYANIN FROM MASTIGOCLADUS-LAMINOSUS [J].
BYFIELD, PGH ;
ZUBER, H .
FEBS LETTERS, 1972, 28 (01) :36-&
[16]   Augmented reality applications for mathematical creativity: a systematic review [J].
Hidajat, Flavia Aurelia .
JOURNAL OF COMPUTERS IN EDUCATION, 2024, 11 (04) :991-1040
[17]   A systematic review of Augmented Reality in Science, Technology, Engineering and Mathematics education [J].
Hidayat, Riyan ;
Wardat, Yousef .
EDUCATION AND INFORMATION TECHNOLOGIES, 2024, 29 (08) :9257-9282
[18]   Adolescents' Development of Individual Interests: A Product of Multiple Goal Regulation? [J].
Hofer, Manfred .
EDUCATIONAL PSYCHOLOGIST, 2010, 45 (03) :149-166
[19]   A high-resolution optical see-through head-mounted display with eyetracking capability [J].
Hua, Hong ;
Hu, Xinda ;
Gao, Chunyu .
OPTICS EXPRESS, 2013, 21 (25) :30993-30998
[20]   Augmented Versus Virtual Reality in Education: An Exploratory Study Examining Science Knowledge Retention When Using Augmented Reality/Virtual Reality Mobile Applications [J].
Huang, Kuo-Ting ;
Ball, Christopher ;
Francis, Jessica ;
Ratan, Rabindra ;
Boumis, Josephine ;
Fordham, Joseph .
CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING, 2019, 22 (02) :105-110