TRAUMA, MEMORY AND GAMES: Digital Games as a Medium to Analyze Trauma in the Classroom

被引:0
作者
Neiva Filho, Weber Albuquerque [1 ]
Costa, Moab Cosar [2 ,3 ,4 ]
机构
[1] Univ Estadual Maranhao, Ensino Hist, Programa Posgrad Hist UEMA PPGHIST, Sao Luis, Brazil
[2] UEMASUL, Hist, Imperatriz, Brazil
[3] Univ Estadual Maranhao, Programa Mestrado & Doutorado Hist, PPGHIST, Sao Luis, Brazil
[4] UEMASUL, Imperatriz, Brazil
来源
HISTORIA E CULTURA | 2024年 / 13卷 / 01期
关键词
Digital Games; Historical Sources; Memory; Trauma;
D O I
暂无
中图分类号
K [历史、地理];
学科分类号
06 ;
摘要
The discussion about trauma and memory is ever-present and pertinent. Digital games, as a cultural product, play a significant role in spreading popular memory and history, presenting new possibilities in the educational environment. This paper aims to explore the potential of digital games as a historical source for discussing sensitive topics, utilizing concepts and previous works on memories of historical trauma. To support this, we analyze the portrayal of slavery in digital games and examine how these games can be effectively used in the classroom to enhance understanding and awareness of historical traumas.
引用
收藏
页码:472 / 489
页数:18
相关论文
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