For Your Eyes Only: Controlling 3D Online Games by Eye-Gaze

被引:0
作者
Istance, Howell [1 ,2 ]
Hyrskykari, Aulikki [2 ]
Vickers, Stephen [1 ]
Chaves, Thiago [2 ]
机构
[1] De Montfort Univ, Human Comp Interact Res Grp, Leicester LE1 9BH, Leics, England
[2] Tampere Univ, Human Comp Interact Unit TAUCHI, Dept Comp Sci, FIN-33104 Tampere, Finland
来源
HUMAN-COMPUTER INTERACTION - INTERACT 2009, PT I | 2009年 / 5726卷
基金
芬兰科学院;
关键词
Gaze interfaces; games; evaluation; virtual communities; MMOGs;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Massively multiplayer online role-playing games, such as World of Warcraft, have become the most widespread 3D graphical environments with millions of active subscribers worldwide. People with severe motor impairments should be able to take part in these games without the extent of their disability being apparent to others online. Eye gaze is a high bandwidth modality that can support this. We have developed a software device that uses gaze input in different modes for emulating mouse and keyboard events appropriate for interacting with on-line games. We report an evaluation study that investigated gaze-based interaction with World of Warcraft using the device. We have found that it is feasible to carry Out tasks representative of game play at a beginners skill level using gaze alone. The results from the locomotion task part of the study show similar performance for gaze-based interaction compared with a keyboard and mouse. We discuss the usability issues that arose when completing three types of tasks in the game and the implications of these for playing of this type of game using gaze as the only input modality.
引用
收藏
页码:314 / +
页数:2
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