The Study of User Experience Within Advertising in Virtual Reality

被引:2
作者
Dieter, Sara [1 ]
Mark, Ben [1 ]
Childress, Matt [1 ]
Anderson, Anthony [1 ]
Mower, Andrea [1 ]
Harberg, Max [1 ]
机构
[1] PricewaterhouseCoopers, New York, NY 10017 USA
来源
HCI IN BUSINESS, GOVERNMENT AND ORGANIZATIONS, PT I, HCIBGO 2023 | 2023年 / 14038卷
关键词
Immersive advertising; Customer engagement; Brand recognition; Product placement; Gamification; Virtual reality; Incentivized ads; Customer behavior research;
D O I
10.1007/978-3-031-35969-9_26
中图分类号
F8 [财政、金融];
学科分类号
0202 ;
摘要
The growing adoption of virtual reality (VR) introduces marketing campaigns that are unlike traditional advertising techniques. The immersion of VR technology allows advertisers to create simulated interactions for products with a more significant impact than two-dimensional (2D) alternatives. Participants in this study underwent a series of games, embedded with advertisements, to better understand user sentiment between static and immersive advertisements. User surveys spatial data and time-based data show that users prefer and engage more with immersive advertisements rather than 2D banners which are more commonly represented in Web 2.0 environments. Gamifying brand interactions and rewarding user engagement yielded positive user feedback. In addition, this paper highlights key concerns around data security and privacy users may have with advertising marketing agencies should consider. This study outlines potential key mechanisms in driving experiential marketing tactics for virtual environments and increasing advertisement conversions.
引用
收藏
页码:381 / 400
页数:20
相关论文
共 14 条
[1]   Virtual Reality in Marketing: A Framework, Review, and Research Agenda [J].
Alcaniz, Mariano ;
Bigne, Enrique ;
Guixeres, Jaime .
FRONTIERS IN PSYCHOLOGY, 2019, 10
[2]  
[Anonymous], 2022, Unsupervised: Marketers on themetaverse
[3]  
Auxier B., 2020, Americans and privacy: concerned, confused and feeling lack of control over their personal information
[4]  
Barnard D, 2022, HIST VR TIMELINE EVE
[5]  
DaveGian D., 2016, Adweek
[6]  
Grand View Research, 2022, Strategic Market Research
[7]  
Hector H., 2021, TechRadar
[8]   Congruity of Virtual Reality In-Game Advertising [J].
Lupinek, Joshua M. ;
Yoo, Jinhee ;
Ohu, Eugene A. ;
Bownlee, Eric .
FRONTIERS IN SPORTS AND ACTIVE LIVING, 2021, 3
[9]  
Meta Quest, 2021, Oculus: Testing in-headset VR ADS
[10]  
Prossack A., 2021, FORBES