Modular 3D Interface Design for Accessible VR Applications

被引:3
作者
Green, Corrie [1 ]
Jiang, Yang [1 ]
Isaacs, John [1 ]
机构
[1] Robert Gordon Univ, Aberdeen AB10 7AQ, Scotland
来源
VIRTUAL, AUGMENTED AND MIXED REALITY, VAMR 2023 | 2023年 / 14027卷
关键词
Virtual Reality; Interaction; Accessibility; 3D GUI;
D O I
10.1007/978-3-031-35634-6_2
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Designed with an accessible first design approach, the presented paper describes how exploiting humans' proprioception ability in 3D space can result in a more natural interaction experience when using a 3D graphical user interface in a virtual environment. The modularity of the designed interface empowers the user to decide where they want to place interface elements in 3D space allowing for a highly customizable experience, both in the context of the player and the virtual space. Drawing inspiration from today's tangible interfaces used, such as those in aircraft cockpits, a modular interface is presented taking advantage of our natural understanding of interacting with 3D objects and exploiting capabilities that otherwise have not been used in 2D interaction. Additionally, the designed interface supports multimodal input mechanisms which also demonstrates the opportunity for the design to cross over to augmented reality applications. A focus group study was completed to better understand the usability and constraints of the designed 3D GUI.
引用
收藏
页码:15 / 32
页数:18
相关论文
共 18 条
[1]  
Atta Mohammed Thamir, 2021, 2021 International Conference on Software Engineering & Computer Systems and 4th International Conference on Computational Science and Information Management (ICSECS-ICOCSIM), P75, DOI 10.1109/ICSECS52883.2021.00021
[2]   Questioning Naturalism in 3D User Interfaces [J].
Bowman, Doug A. ;
McMahan, Ryan P. ;
Ragan, Eric D. .
COMMUNICATIONS OF THE ACM, 2012, 55 (09) :78-88
[3]   An Exploration of Virtual Reality Use and Application Among Older Adult Populations [J].
Brown, Julie A. .
GERONTOLOGY AND GERIATRIC MEDICINE, 2019, 5
[4]  
Inside Facebook Reality Labs, Wrist-based interaction for the next computing platform
[5]   A breeze enhances presence in a virtual environment [J].
Noël, S ;
Dumoulin, S ;
Whalen, T ;
Ward, M ;
Stewart, JA ;
Lee, E .
3RD IEEE INTERNATIONAL WORKSHOP ON HAPTIC, AUDIO AND VISUAL ENVIRONMENTS AND THEIR APPLICATIONS - HAVE 2004, 2004, :63-68
[6]   Visualizing Big Data with augmented and virtual reality: challenges and research agenda [J].
Olshannikova E. ;
Ometov A. ;
Koucheryavy Y. ;
Olsson T. .
Journal of Big Data, 2015, 2 (01)
[7]   Gaze-Based Interaction for VR Environments [J].
Piotrowski, Patryk ;
Nowosielski, Adam .
IMAGE PROCESSING AND COMMUNICATIONS: TECHNIQUES, ALGORITHMS AND APPLICATIONS, 2020, 1062 :41-48
[8]   Toward Predicting Motion Sickness Using Virtual Reality and a Moving Platform Assessing Brain, Muscles, and Heart Signals [J].
Recenti, Marco ;
Ricciardi, Carlo ;
Aubonnet, Romain ;
Picone, Ilaria ;
Jacob, Deborah ;
Svansson, Halldor a. R. ;
Agnarsdottir, Solveig ;
Karlsson, Gunnar H. ;
Baeringsdottir, Valdis ;
Petersen, Hannes ;
Gargiulo, Paolo .
FRONTIERS IN BIOENGINEERING AND BIOTECHNOLOGY, 2021, 9
[9]  
researchgate, The efficiency of various multimodal input interfaces evaluated in two empirical studies
[10]   AR Pointer: Advanced Ray-Casting Interface Using Laser Pointer Metaphor for Object Manipulation in 3D Augmented Reality Environment [J].
Ro, Hyocheol ;
Byun, Jung-Hyun ;
Park, Yoon Jung ;
Lee, Nam Kyu ;
Han, Tack-Don .
APPLIED SCIENCES-BASEL, 2019, 9 (15)