An examination of teachers' views on video games and learning: Establishing the Games and Literacy Education (GALE) scale

被引:0
作者
von Gillern, Sam [1 ]
Olsen, Amanda [2 ]
Nash, Brady [3 ]
Stufft, Carolyn [4 ]
机构
[1] Univ Missouri, 211N Townsend Hall, Columbia, MO 65201 USA
[2] Univ Missouri, 118 Hill Hall, Columbia, MO 65201 USA
[3] Univ Florida, POB 117042, Gainesville, FL 32611 USA
[4] Berry Coll, Cook Hall 256, Mt Berry, GA 30114 USA
关键词
DIGITAL GAMES; PERCEPTIONS; ATTITUDES; STUDENTS; SCIENCE; INSTRUCTION; PRESERVICE;
D O I
10.1016/j.compedu.2024.105155
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Teachers' views impact if and how technologies are integrated into classroom practice, and research demonstrates that digital game-based learning can support student learning across content areas. Yet, quantitative examinations of teachers' views on digital game-based learning in literacy education are limited. This study establishes the Gaming and Literacy Education (GALE) Scale as a reliable and valid measure for examining literacy teachers' perspectives on digital games and learning. The GALE Scale is a 21-item five-factor model created by conducting an exploratory factor analysis with survey data from 516 literacy teachers in the central United States followed by a confirmatory factor analysis with data from another 516 teachers. While participants generally agreed that digital games can support student learning, they reported limited integration of games in their classrooms, and only 12.2% agreed they learned about game-based learning in their teacher preparation program. Given the efficacy of digital game-based learning across disciplines demonstrated in meta-analytic research, literacy teacher education and professional development on effective uses of games in literacy learning are warranted. Further, scholars can utilize the GALE Scale to examine teachers' views on digital games and literacy learning across time and contexts.
引用
收藏
页数:15
相关论文
共 106 条
  • [21] Acceptance of game-based learning by secondary school teachers
    Bourgonjon, Jeroen
    De Grove, Frederik
    De Smet, Cindy
    Van Looy, Jan
    Soetaert, Ronald
    Valcke, Martin
    [J]. COMPUTERS & EDUCATION, 2013, 67 : 21 - 35
  • [22] Bowman SL, 2018, ROLE-PLAYING GAME STUDIES: TRANSMEDIA FOUNDATIONS, P395
  • [23] Brazier E., 2023, New perspectives on educational resources, P210
  • [24] Buckingham D., 2007, J ED MULTIMEDIA HYPE, V16, P323
  • [25] Burn A., 2022, Literature, video games and learning
  • [26] Byrne B., 1994, Structural equation modeling with EQS and EQS/Windows: basic concepts, applications and Programming
  • [27] Digital game-based learning for K-12 mathematics education: A meta-analysis
    Byun, JaeHwan
    Joung, Eunmi
    [J]. SCHOOL SCIENCE AND MATHEMATICS, 2018, 118 (3-4) : 113 - 126
  • [28] Can G, 2006, EDUC TECHNOL SOC, V9, P308
  • [29] A pedagogy of multiliteracies: Designing social futures
    Cazden, C
    Cope, B
    Fairclough, N
    Gee, J
    Kalantzis, M
    Kress, G
    Luke, A
    Luke, C
    Michaels, S
    Nakata, M
    [J]. HARVARD EDUCATIONAL REVIEW, 1996, 66 (01) : 60 - 92
  • [30] Chen M, 2018, ROLE-PLAYING GAME STUDIES: TRANSMEDIA FOUNDATIONS, P130