Spielerisch lernen, ernsthaft operieren Die neue Ära der chirurgischen Ausbildung

被引:0
作者
Burri, Pascal [1 ]
Chatziisaak, Dimitrios [1 ,2 ]
Sparn, Moritz [1 ]
Bischofberger, Stephan [1 ]
机构
[1] Kantonsspital St Gallen, Klin Allgemein Viszeral Endokrin & Transplantat Ch, St Gallen, Switzerland
[2] CHU Vaudois, Dept Chirurg, Lausanne, Switzerland
来源
CHIRURGIE | 2025年 / 96卷 / 03期
关键词
Surgical training; Virtual reality (VR); Gamification; Medical simulation; Learning motivation; SURGICAL RESIDENTS; SIMULATION; WORKWEEK; GAMIFICATION; EDUCATION; IMPACT;
D O I
10.1007/s00104-024-02153-3
中图分类号
R61 [外科手术学];
学科分类号
摘要
Background: Traditional surgical training and further education has historically involved long working hours and hands-on experience within the framework of a teacher-apprentice relationship; however, changes in regulatory policy in the USA and subsequently in Switzerland and the European Union from 2003, led to restrictions in the working hours of medical residents. As a result the traditional method of surgical training "see one, do one, teach one" has come under scrutiny, prompting a search for alternative training methods beyond the confines of the operating theater. Objective: This publication highlights the possibilities and limitations associated with the use of virtual reality (VR) and gamification in surgical training and further education. It examines the ability of these technological resources to enhance the effectiveness and engagement of medical residents and the feasibility of incorporating them into the surgical training curriculum. Material and methods: The study was based on a literature search for current developments in surgical training, VR and gamification. Furthermore, various studies and projects that investigated the use of VR and gamification in medical training and further education were analyzed. Results and discussion: In this investigation it could be shown that the use of VR reduces the perioperative risks and improves the training environment and learning. The use of gamification also increases the motivation and engagement of the medical residents. As a result the quality of medical education can be improved by the fusion of VR and gamification.
引用
收藏
页码:236 / 242
页数:7
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