Leveraging Large Language Models to Support Authoring Gamified Programming Exercises

被引:0
|
作者
Montella, Raffaele [1 ]
De Vita, Ciro Giuseppe [1 ]
Mellone, Gennaro [1 ]
Ciricillo, Tullio [1 ]
Caramiello, Dario [1 ]
Di Luccio, Diana [1 ]
Kosta, Sokol [2 ]
Damasevicius, Robertas [3 ]
Maskeliunas, Rytis [3 ]
Queiros, Ricardo [4 ]
Swacha, Jakub [5 ]
机构
[1] Univ Naples Parthenope, Dept Struct Engn & Architecture DiSt, I-80143 Naples, Italy
[2] Aalborg Univ, Dept Elect Syst, DK-2450 Copenhagen, Denmark
[3] Kaunas Univ Technol, Fac Informat, Ctr Excellence Forest 4 0, LT-51423 Kaunas, Lithuania
[4] INESC TEC, Ctr Res Adv Comp Syst CRACS, P-4169007 Porto, Portugal
[5] Univ Szczecin, Dept Informat Technol Management, PL-70453 Szczecin, Poland
来源
APPLIED SCIENCES-BASEL | 2024年 / 14卷 / 18期
关键词
gamification; programming education; educational tools; artificial intelligence;
D O I
10.3390/app14188344
中图分类号
O6 [化学];
学科分类号
0703 ;
摘要
Featured Application The presented solution can be applied to simplify and hasten the development of gamified programming exercises conforming to the Framework for Gamified Programming Education (FGPE) standard.Abstract Skilled programmers are in high demand, and a critical obstacle to satisfying this demand is the difficulty of acquiring programming skills. This issue can be addressed with automated assessment, which gives fast feedback to students trying to code, and gamification, which motivates them to intensify their learning efforts. Although some collections of gamified programming exercises are available, producing new ones is very demanding. This paper presents GAMAI, an AI-powered exercise gamifier, enriching the Framework for Gamified Programming Education (FGPE) ecosystem. Leveraging large language models, GAMAI enables teachers to effortlessly apply storytelling to describe a gamified scenario, as GAMAI decorates natural language text with the sentences needed by OpenAI APIs to contextualize the prompt. Once a gamified scenario has been generated, GAMAI automatically produces exercise files in a FGPE-compatible format. According to the presented evaluation results, most gamified exercises generated with AI support were ready to be used, with no or minimum human effort, and were positively assessed by students. The usability of the software was also assessed as high by the users. Our research paves the way for a more efficient and interactive approach to programming education, leveraging the capabilities of advanced language models in conjunction with gamification principles.
引用
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页数:15
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